update raygui.h
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c51423874b
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9
3rd-party/raygui.h
vendored
9
3rd-party/raygui.h
vendored
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@ -2937,6 +2937,7 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in
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int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth)
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int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth)
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{
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{
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int result = 0;
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int result = 0;
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float oldValue = *value;
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GuiState state = guiState;
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GuiState state = guiState;
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float temp = (maxValue - minValue)/2.0f;
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float temp = (maxValue - minValue)/2.0f;
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@ -3006,6 +3007,10 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight,
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else if (*value < minValue) *value = minValue;
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else if (*value < minValue) *value = minValue;
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}
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}
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// Control value change check
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if(oldValue == *value) result = 0;
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else result = 1;
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// Bar limits check
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// Bar limits check
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if (sliderWidth > 0) // Slider
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if (sliderWidth > 0) // Slider
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{
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{
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@ -3367,7 +3372,7 @@ int GuiColorPanel(Rectangle bounds, const char *text, Color *color)
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pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value
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pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value
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float hue = -1.0f;
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float hue = -1.0f;
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Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
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Vector3 maxHue = { (hue >= 0.0f)? hue : hsv.x, 1.0f, 1.0f };
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Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
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Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
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Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
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Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
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(unsigned char)(255.0f*rgbHue.y),
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(unsigned char)(255.0f*rgbHue.y),
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@ -3681,7 +3686,7 @@ int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
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pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value
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pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value
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float hue = -1.0f;
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float hue = -1.0f;
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Vector3 maxHue = { hue >= 0.0f ? hue : colorHsv->x, 1.0f, 1.0f };
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Vector3 maxHue = { (hue >= 0.0f)? hue : colorHsv->x, 1.0f, 1.0f };
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Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
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Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
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Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
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Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
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(unsigned char)(255.0f*rgbHue.y),
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(unsigned char)(255.0f*rgbHue.y),
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