store user config for db path
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					 3 changed files with 22 additions and 6 deletions
				
			
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					@ -1,12 +1,31 @@
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extends Node
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					extends Node
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# https://docs.godotengine.org/en/stable/tutorials/scripting/singletons_autoload.html
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					# https://docs.godotengine.org/en/stable/tutorials/scripting/singletons_autoload.html
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					const config_path = "user://logue.cfg"
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					var config = ConfigFile.new()
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					var db : SQLite = SQLite.new()
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var current_scene = null
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					var current_scene = null
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var db : SQLite = null
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func _ready():
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					func _ready():
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	var root = get_tree().root
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						var root = get_tree().root
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	current_scene = root.get_child(root.get_child_count() - 1)
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						current_scene = root.get_child(root.get_child_count() - 1)
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						db.verbosity_level = SQLite.VERBOSE
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						var err = config.load(config_path)
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						if err == OK:
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							var db_path = config.get_value("general", "db_path")
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							load_db(db_path)
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					func load_db(path: String):
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						db.path = path
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						var success = db.open_db()
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						if success:
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							config.set_value("general", "db_path", path)
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							config.save(config_path)
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						else:
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							db.path = ""
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func goto_scene(path):
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					func goto_scene(path):
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	call_deferred("_deferred_goto_scene", path)
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						call_deferred("_deferred_goto_scene", path)
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					@ -15,7 +15,4 @@ func _on_button_pressed():
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	print("button pressed")
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						print("button pressed")
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func _on_file_dialog_file_selected(path):
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					func _on_file_dialog_file_selected(path):
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	Global.db = SQLite.new()
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						Global.load_db(path)
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	Global.db.path = path
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	Global.db.verbosity_level = SQLite.VERBOSE
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	Global.db.open_db()
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					@ -10,7 +10,7 @@ config_version=5
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[application]
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					[application]
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config/name="FabApp"
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					config/name="Logue"
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run/main_scene="res://main.tscn"
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					run/main_scene="res://main.tscn"
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config/features=PackedStringArray("4.2", "GL Compatibility")
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					config/features=PackedStringArray("4.2", "GL Compatibility")
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config/icon="res://icon.svg"
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					config/icon="res://icon.svg"
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