A button jumps, B button opens market

This commit is contained in:
Pascal Batty 2019-04-28 18:56:35 +02:00
parent 0d42135358
commit 9904cfc9b8

View file

@ -156,7 +156,7 @@ do -- Player
self.isFlipped = false self.isFlipped = false
else self.vx = 0 else self.vx = 0
end end
if btnp(0) and self.vy == 0 then self.vy = j end if btnp(4) and self.vy == 0 then self.vy = j end
end end
function Player:update() function Player:update()
@ -433,7 +433,7 @@ function updateGame()
p:update() p:update()
if mget(p.x/s,p.y/s) == 48 or mget(p.x/s,p.y/s) == 49 then if mget(p.x/s,p.y/s) == 48 or mget(p.x/s,p.y/s) == 49 then
if btnp(4) then -- A (Z key) if btnp(5) then -- B (X key)
currentState = GameState.market currentState = GameState.market
end end
end end