A button jumps, B button opens market
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@ -156,7 +156,7 @@ do -- Player
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self.isFlipped = false
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else self.vx = 0
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end
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if btnp(0) and self.vy == 0 then self.vy = j end
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if btnp(4) and self.vy == 0 then self.vy = j end
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end
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function Player:update()
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@ -433,7 +433,7 @@ function updateGame()
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p:update()
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if mget(p.x/s,p.y/s) == 48 or mget(p.x/s,p.y/s) == 49 then
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if btnp(4) then -- A (Z key)
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if btnp(5) then -- B (X key)
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currentState = GameState.market
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end
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end
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