add enemy

master
Fabien Freling 2021-08-11 18:55:14 +02:00
parent f4daf5a0b0
commit 2ba5dd275f
1 changed files with 164 additions and 6 deletions

170
cart.wren
View File

@ -35,15 +35,22 @@ class Bullet {
construct new(x, y) {
_x = x
_y = y
_w = 3
_h = 1
_speed = 5
}
x { _x }
y { _y }
w { _w }
h { _h }
update() {
_x = _x + _speed
}
draw() {
TIC.rect(_x, _y, 3, 1, 4)
TIC.rect(_x, _y, _w, _h, 4)
}
expired {
@ -51,6 +58,38 @@ class Bullet {
}
}
class Enemy {
construct new(x, y) {
_x = x
_y = y
_w = 8
_h = 8
_speed = 1
_alive = true
}
x { _x }
y { _y }
w { _w }
h { _h }
expired { !_alive }
update() {
_x = _x - _speed
if (_x < -_w) {
_alive = false
}
}
draw() {
TIC.spr(258, _x - _w / 2, _y - _h / 2, 0)
}
hit() {
_alive = false
}
}
class Ship {
construct new(x, y) {
_x = x
@ -59,6 +98,8 @@ class Ship {
_bullets = []
}
bullets { _bullets }
update() {
if (TIC.btn(0)) {
_y = _y - _speed
@ -99,10 +140,33 @@ class Ship {
}
}
class Explosion {
construct new(x, y) {
System.print("explosion at %(x), %(y)")
_x = x
_y = y
_countdown = 30
}
expired { _countdown < 0 }
update() {
//System.print("explosion countdown %(_countdown)")
_countdown = _countdown - 1
}
draw() {
var size = 10
TIC.circ(_x - size / 2, _y - size / 2, size, 2)
}
}
class World {
construct new() {
_t = 0
_stars = []
_enemies = []
_vfx = []
_player = Ship.new(W / 2, H / 2)
_world_x = 0
_world_y = 0
@ -112,18 +176,57 @@ class World {
for (i in 0..W) {
update()
}
_remap = Fn.new {|tile, x, y|
if (tile == 33) {
this.spawn(tile, x, y)
return 0
}
return tile
}
}
collect(list) {
var i = 0
while (i < list.count) {
//System.print("%(list[i])")
if (list[i].expired) {
//System.print("remove element from list")
list.removeAt(i)
} else {
i = i + 1
}
}
}
spawn(tile, x, y) {
_enemies.add(Enemy.new(x * 4, y * 4))
TIC.mset(x, y, 0)
}
update() {
_player.update()
for (e in _enemies) {
e.update()
}
for (s in _stars) {
s.update()
}
// collect passed stars
for (v in _vfx) {
v.update()
}
// Collect
while (_stars.count > 0 && _stars[0].expired) {
_stars.removeAt(0)
}
collect(_enemies)
collect(_vfx)
// small stars
if (_t % 30 == 0) {
_stars.add(Star.new(W, R.int(0,H), 1, 1, 12))
@ -141,14 +244,69 @@ class World {
if (_t % _world_scroll_speed == 0) {
_world_x = _world_x + 1
}
// Collisions
var i = 0
while (i < _player.bullets.count) {
var b = _player.bullets[i]
var touched = false
for (e in _enemies) {
if (collide(b.x, b.y, b.w, b.h, e.x, e.y, e.w, e.h)) {
_player.bullets.removeAt(i)
e.hit()
_vfx.add(Explosion.new(e.x + e.w / 2, e.y + e.h / 2))
touched = true
break
}
}
if (!touched) {
i = i + 1
}
}
}
collide(x1, y1, w1, h1, x2, y2, w2, h2) {
// [x1] [x2]
if (x1 + w1 < x2) {
return false
}
// [x2] [x1]
if (x1 > x2 + w2) {
return false
}
// [y1]
// [y2]
if (y1 + h2 < y2) {
return false
}
// [y2]
// [y1]
if (y1 > y2 + h2) {
return false
}
return true
}
draw() {
var sx = (_t % _world_scroll_speed) / (_world_scroll_speed / 8)
TIC.map(_world_x, _world_y, 30 + 1, 17 + 1, -sx, 0)
for (s in _stars) {
s.draw()
}
for (v in _vfx) {
v.draw()
}
var sx = (_t % _world_scroll_speed) / (_world_scroll_speed / 8)
TIC.map(_world_x, _world_y, 30 + 1, 17 + 1, -sx, 0, 0, 1, _remap)
for (e in _enemies) {
e.draw()
}
_player.draw()
}
}
@ -179,8 +337,6 @@ class Game is TIC{
draw() {
TIC.cls(0)
_world.draw()
//TIC.spr(1+((_t%60)/30|0)*2,_x,_y,14,3,0,0,2,2)
//TIC.print("HELLO WORLD!",84,84)
}
}
@ -201,11 +357,13 @@ class Game is TIC{
// <SPRITES>
// 000:00000000000000000ccc000000eccccc00eeeeee4ddddddd4cccccdd43ddddcc
// 001:00000000000000000000000000000000ee990000ddaa9900ddaaaa90ccaaaaa9
// 002:2000000202333320032222300320023003200230032222300233332020000002
// 016:43dddddd4ddddddd4eeeeeee0ccccccc00000000000000000000000000000000
// 017:ddccccccddddddd0eeeeee000000000000000000000000000000000000000000
// </SPRITES>
// <MAP>
// 006:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
// 014:000000000000000000000000000000000000000000000000000000000000000000000000005000000000000000500000000000000050000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
// 015:000000000000000000000000000000000000000000000000000000000000000000000000505050000000000050505000000000005050500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
// 016:000000000000000000000000000000000000000000000000000000000000505050505050505050505050505050505050505050505050505050505050000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000