386 lines
8.1 KiB
Plaintext
386 lines
8.1 KiB
Plaintext
// title: game title
|
|
// author: Fabien Freling
|
|
// desc: (Major Jam 8)
|
|
// script: wren
|
|
|
|
import "random" for Random
|
|
|
|
var W = 240
|
|
var H = 136
|
|
var R = Random.new()
|
|
|
|
class Star {
|
|
construct new(x, y, size, scrollSpeed, color) {
|
|
_x = x
|
|
_y = y
|
|
_size = size
|
|
_scrollSpeed = scrollSpeed
|
|
_color = color
|
|
}
|
|
|
|
update() {
|
|
_x = _x - _scrollSpeed
|
|
}
|
|
|
|
draw() {
|
|
TIC.circ(_x, _y, _size, _color)
|
|
}
|
|
|
|
expired {
|
|
_x + _size < 0
|
|
}
|
|
}
|
|
|
|
class Bullet {
|
|
construct new(x, y) {
|
|
_x = x
|
|
_y = y
|
|
_w = 3
|
|
_h = 1
|
|
_speed = 5
|
|
}
|
|
|
|
x { _x }
|
|
y { _y }
|
|
w { _w }
|
|
h { _h }
|
|
|
|
update() {
|
|
_x = _x + _speed
|
|
}
|
|
|
|
draw() {
|
|
TIC.rect(_x, _y, _w, _h, 4)
|
|
}
|
|
|
|
expired {
|
|
_x > W
|
|
}
|
|
}
|
|
|
|
class Enemy {
|
|
construct new(x, y) {
|
|
_x = x
|
|
_y = y
|
|
_w = 8
|
|
_h = 8
|
|
_speed = 1
|
|
_alive = true
|
|
}
|
|
|
|
x { _x }
|
|
y { _y }
|
|
w { _w }
|
|
h { _h }
|
|
expired { !_alive }
|
|
|
|
update() {
|
|
_x = _x - _speed
|
|
if (_x < -_w) {
|
|
_alive = false
|
|
}
|
|
}
|
|
|
|
draw() {
|
|
TIC.spr(258, _x - _w / 2, _y - _h / 2, 0)
|
|
}
|
|
|
|
hit() {
|
|
_alive = false
|
|
}
|
|
}
|
|
|
|
class Ship {
|
|
construct new(x, y) {
|
|
_x = x
|
|
_y = y
|
|
_speed = 1
|
|
_bullets = []
|
|
}
|
|
|
|
bullets { _bullets }
|
|
|
|
update() {
|
|
if (TIC.btn(0)) {
|
|
_y = _y - _speed
|
|
}
|
|
if (TIC.btn(1)) {
|
|
_y = _y + _speed
|
|
}
|
|
if (TIC.btn(2)) {
|
|
_x = _x - _speed
|
|
}
|
|
if (TIC.btn(3)) {
|
|
_x = _x + _speed
|
|
}
|
|
_x.clamp(0, W)
|
|
_y.clamp(0, H)
|
|
|
|
if (TIC.btnp(4, 5, 10)) {
|
|
shoot()
|
|
}
|
|
|
|
for (b in _bullets) {
|
|
b.update()
|
|
}
|
|
while (_bullets.count > 0 && _bullets[0].expired) {
|
|
_bullets.removeAt(0)
|
|
}
|
|
}
|
|
|
|
draw() {
|
|
TIC.spr(256, _x, _y, 0, 1, 0, 0, 2, 2)
|
|
for (b in _bullets) {
|
|
b.draw()
|
|
}
|
|
}
|
|
|
|
shoot() {
|
|
_bullets.add(Bullet.new(_x + 8, _y + 8))
|
|
}
|
|
}
|
|
|
|
class Explosion {
|
|
construct new(x, y) {
|
|
System.print("explosion at %(x), %(y)")
|
|
_x = x
|
|
_y = y
|
|
_countdown = 30
|
|
}
|
|
|
|
expired { _countdown < 0 }
|
|
|
|
update() {
|
|
//System.print("explosion countdown %(_countdown)")
|
|
_countdown = _countdown - 1
|
|
}
|
|
|
|
draw() {
|
|
var size = 10
|
|
TIC.circ(_x - size / 2, _y - size / 2, size, 2)
|
|
}
|
|
}
|
|
|
|
class World {
|
|
construct new() {
|
|
_t = 0
|
|
_stars = []
|
|
_enemies = []
|
|
_vfx = []
|
|
_player = Ship.new(W / 2, H / 2)
|
|
_world_x = 0
|
|
_world_y = 0
|
|
_world_scroll_speed = 60 / 2
|
|
|
|
// init background
|
|
for (i in 0..W) {
|
|
update()
|
|
}
|
|
|
|
_remap = Fn.new {|tile, x, y|
|
|
if (tile == 33) {
|
|
this.spawn(tile, x, y)
|
|
return 0
|
|
}
|
|
return tile
|
|
}
|
|
}
|
|
|
|
collect(list) {
|
|
var i = 0
|
|
while (i < list.count) {
|
|
//System.print("%(list[i])")
|
|
if (list[i].expired) {
|
|
//System.print("remove element from list")
|
|
list.removeAt(i)
|
|
} else {
|
|
i = i + 1
|
|
}
|
|
}
|
|
}
|
|
|
|
spawn(tile, x, y) {
|
|
_enemies.add(Enemy.new(x * 4, y * 4))
|
|
TIC.mset(x, y, 0)
|
|
}
|
|
|
|
update() {
|
|
_player.update()
|
|
|
|
for (e in _enemies) {
|
|
e.update()
|
|
}
|
|
|
|
for (s in _stars) {
|
|
s.update()
|
|
}
|
|
|
|
for (v in _vfx) {
|
|
v.update()
|
|
}
|
|
|
|
// Collect
|
|
while (_stars.count > 0 && _stars[0].expired) {
|
|
_stars.removeAt(0)
|
|
}
|
|
|
|
collect(_enemies)
|
|
collect(_vfx)
|
|
|
|
// small stars
|
|
if (_t % 30 == 0) {
|
|
_stars.add(Star.new(W, R.int(0,H), 1, 1, 12))
|
|
}
|
|
// medium stars
|
|
var width = 10
|
|
var spaceBetween = width * 10
|
|
var speed = 0.1
|
|
var mediumTick = (spaceBetween + width) / speed
|
|
if (_t % mediumTick == 0) {
|
|
_stars.add(Star.new(W, R.int(0,H), width, speed, 13))
|
|
}
|
|
_t = _t + 1
|
|
|
|
if (_t % _world_scroll_speed == 0) {
|
|
_world_x = _world_x + 1
|
|
}
|
|
|
|
// Collisions
|
|
var i = 0
|
|
while (i < _player.bullets.count) {
|
|
var b = _player.bullets[i]
|
|
var touched = false
|
|
for (e in _enemies) {
|
|
if (collide(b.x, b.y, b.w, b.h, e.x, e.y, e.w, e.h)) {
|
|
_player.bullets.removeAt(i)
|
|
e.hit()
|
|
_vfx.add(Explosion.new(e.x + e.w / 2, e.y + e.h / 2))
|
|
touched = true
|
|
break
|
|
}
|
|
}
|
|
if (!touched) {
|
|
i = i + 1
|
|
}
|
|
}
|
|
}
|
|
|
|
collide(x1, y1, w1, h1, x2, y2, w2, h2) {
|
|
// [x1] [x2]
|
|
if (x1 + w1 < x2) {
|
|
return false
|
|
}
|
|
|
|
// [x2] [x1]
|
|
if (x1 > x2 + w2) {
|
|
return false
|
|
}
|
|
|
|
// [y1]
|
|
// [y2]
|
|
if (y1 + h2 < y2) {
|
|
return false
|
|
}
|
|
|
|
// [y2]
|
|
// [y1]
|
|
if (y1 > y2 + h2) {
|
|
return false
|
|
}
|
|
|
|
return true
|
|
}
|
|
|
|
draw() {
|
|
for (s in _stars) {
|
|
s.draw()
|
|
}
|
|
|
|
for (v in _vfx) {
|
|
v.draw()
|
|
}
|
|
|
|
var sx = (_t % _world_scroll_speed) / (_world_scroll_speed / 8)
|
|
TIC.map(_world_x, _world_y, 30 + 1, 17 + 1, -sx, 0, 0, 1, _remap)
|
|
|
|
for (e in _enemies) {
|
|
e.draw()
|
|
}
|
|
|
|
_player.draw()
|
|
}
|
|
}
|
|
|
|
class Game is TIC{
|
|
state { _state }
|
|
static start { "start" }
|
|
static game { "game" }
|
|
|
|
construct new() {
|
|
_t=0
|
|
_x=96
|
|
_y=24
|
|
_state = Game.start
|
|
_world = World.new()
|
|
}
|
|
|
|
TIC() {
|
|
update()
|
|
draw()
|
|
_t=_t+1
|
|
}
|
|
|
|
update() {
|
|
_world.update()
|
|
}
|
|
|
|
draw() {
|
|
TIC.cls(0)
|
|
_world.draw()
|
|
}
|
|
}
|
|
|
|
// <TILES>
|
|
// 001:eccccccccc888888caaaaaaaca888888cacccccccacc0ccccacc0ccccacc0ccc
|
|
// 002:ccccceee8888cceeaaaa0cee888a0ceeccca0ccc0cca0c0c0cca0c0c0cca0c0c
|
|
// 003:eccccccccc888888caaaaaaaca888888cacccccccacccccccacc0ccccacc0ccc
|
|
// 004:ccccceee8888cceeaaaa0cee888a0ceeccca0cccccca0c0c0cca0c0c0cca0c0c
|
|
// 005:2222222223312331231123112111211122222222233123312311231121112111
|
|
// 017:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec
|
|
// 018:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
|
|
// 019:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec
|
|
// 020:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
|
|
// 033:0000000000000000000000000002200000022000000000000000000000000000
|
|
// 034:0000000000000000000000000003300000033000000000000000000000000000
|
|
// </TILES>
|
|
|
|
// <SPRITES>
|
|
// 000:00000000000000000ccc000000eccccc00eeeeee4ddddddd4cccccdd43ddddcc
|
|
// 001:00000000000000000000000000000000ee990000ddaa9900ddaaaa90ccaaaaa9
|
|
// 002:2000000202333320032222300320023003200230032222300233332020000002
|
|
// 016:43dddddd4ddddddd4eeeeeee0ccccccc00000000000000000000000000000000
|
|
// 017:ddccccccddddddd0eeeeee000000000000000000000000000000000000000000
|
|
// </SPRITES>
|
|
|
|
// <MAP>
|
|
// 006:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
// 014:000000000000000000000000000000000000000000000000000000000000000000000000005000000000000000500000000000000050000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
// 015:000000000000000000000000000000000000000000000000000000000000000000000000505050000000000050505000000000005050500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
// 016:000000000000000000000000000000000000000000000000000000000000505050505050505050505050505050505050505050505050505050505050000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
// </MAP>
|
|
|
|
// <WAVES>
|
|
// 000:00000000ffffffff00000000ffffffff
|
|
// 001:0123456789abcdeffedcba9876543210
|
|
// 002:0123456789abcdef0123456789abcdef
|
|
// </WAVES>
|
|
|
|
// <SFX>
|
|
// 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
|
|
// </SFX>
|
|
|
|
// <PALETTE>
|
|
// 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
|
|
// </PALETTE>
|
|
|