add title

master
Fabien Freling 2021-08-13 12:14:33 +02:00
parent 612c3ae5d2
commit 86a60e94f6
1 changed files with 36 additions and 11 deletions

View File

@ -228,7 +228,7 @@ class World {
// init background // init background
for (i in 0..W) { for (i in 0..W) {
update() update(Game.title)
} }
_remap = Fn.new {|tile, x, y| _remap = Fn.new {|tile, x, y|
@ -258,9 +258,12 @@ class World {
TIC.mset(x, y, 0) TIC.mset(x, y, 0)
} }
update() { update(state) {
if (_player.alive) { if (_player.alive) {
_player.update()
if (state == Game.game) {
_player.update()
}
for (s in _stars) { for (s in _stars) {
s.update() s.update()
@ -292,10 +295,12 @@ class World {
} }
// Map scrolling // Map scrolling
if (_t % _world_scroll_speed == 0) { if (state == Game.game) {
_world_x = _world_x + 1 if (_t % _world_scroll_speed == 0) {
_world_x = _world_x + 1
}
_w_offset_x = -(_t % _world_scroll_speed) / (_world_scroll_speed / 8)
} }
_w_offset_x = -(_t % _world_scroll_speed) / (_world_scroll_speed / 8)
if (_player.alive) { if (_player.alive) {
_t = _t + 1 _t = _t + 1
@ -385,7 +390,7 @@ class World {
return false return false
} }
draw() { draw(state) {
for (s in _stars) { for (s in _stars) {
s.draw() s.draw()
} }
@ -406,14 +411,14 @@ class World {
class Game is TIC{ class Game is TIC{
state { _state } state { _state }
static start { "start" } static title { "title" }
static game { "game" } static game { "game" }
construct new() { construct new() {
_t=0 _t=0
_x=96 _x=96
_y=24 _y=24
_state = Game.start _state = Game.title
_world = World.new() _world = World.new()
} }
@ -423,13 +428,33 @@ class Game is TIC{
_t=_t+1 _t=_t+1
} }
OVR() {
if (state == Game.title) {
TIC.print("Chi-Tor", W/4, H/4, Color.white, false, 3)
TIC.print("Chi-Tor", W/4-1, H/4-1, Color.red, false, 3)
TIC.print("Z", W/5, 4*H/5, Color.red)
TIC.print(": shoot", W/5+8, 4*H/5, Color.white)
TIC.print("X", W/5, 4*H/5+10, Color.red)
TIC.print(": pause", W/5+8, 4*H/5+10, Color.white)
}
}
update() { update() {
_world.update() if (state == Game.title) {
if (TIC.btn(4)) {
_state = Game.game
}
}
_world.update(state)
} }
draw() { draw() {
TIC.cls(0) TIC.cls(0)
_world.draw() if (state == Game.title) {
_world.draw(state)
} else if (state == Game.game) {
_world.draw(state)
}
} }
} }