Blit tiles to map.
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c464ca697a
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3c24ade366
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@ -1,4 +1,6 @@
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let is_set num i =
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let is_set num i =
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if i < 0 then failwith "Invalid bit index."
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if i < 0 then
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failwith "Invalid bit index."
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else
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(num lsr i) land 0b00000001 <> 0
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(num lsr i) land 0b00000001 <> 0
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@ -51,3 +51,41 @@ let init_screen w h =
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height = h;
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height = h;
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data = Array.make_matrix h w { r = 255; g = 255; b = 255; a = 255 }
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data = Array.make_matrix h w { r = 255; g = 255; b = 255; a = 255 }
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}
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}
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let render_map mem map_addr =
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let tile_size = 16 in
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let map = Bytes.create (32 * 32 * tile_size) in
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for y = 0 to (32 - 1) do
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for x = 0 to (32 - 1) do
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let tile_number = Memory.get mem (map_addr + (y * 32 + x)) |> int_of_char in
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let src_offset = map_addr + tile_number * tile_size in
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let tile_line_size = 2 in
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let tile_height = 8 in
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for line_index = 0 to (tile_height - 1) do
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let line_offset = src_offset + (line_index * tile_line_size) in
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let dst_y = y * tile_height + line_index in
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let dst_offset = (dst_y * 32 + x) * tile_line_size in
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Bytes.blit mem.vram line_offset map dst_offset tile_line_size
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done
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done
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done
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let render mem =
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let
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{
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lcd_display_enable;
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tile_map_select;
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window_display_enable;
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tile_data_select;
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bg_tile_map_select;
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sprite_size;
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sprite_enable;
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bg_display;
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} = get_lcd_control mem in
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let scy = Memory.get mem 0xFF42 |> int_of_char in
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let scx = Memory.get mem 0xFF43 |> int_of_char in
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scx + scy
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