Commit graph

14 commits

Author SHA1 Message Date
Fabien Freling
013fd9abe4 Add fps to main loop 2015-08-17 22:26:11 +02:00
Fabien Freling
fb5eeed6ba Add graphics window 2015-08-11 23:06:32 +02:00
Fabien Freling
763c81a1e2 Add CPU instructions. 2015-05-08 14:48:44 +02:00
Fabien Freling
c464ca697a Add graphics window. 2015-04-19 19:18:03 +02:00
Fabien Freling
e5bc9bc4db Use memory map instead of cartridge. 2015-03-22 16:57:03 +01:00
Fabien Freling
16d303008c Add memory module. 2015-03-22 13:56:32 +01:00
Fabien Freling
02e2ef3caf Add basic support for MBC. 2015-03-05 23:00:28 +01:00
Fabien Freling
b2c7e7b947 Basic support for CPU opcodes.
Support for 2 opcodes: nop and jump.
These are the first opcodes encountered in Super Mario Land.
2015-02-27 22:24:26 +01:00
Fabien Freling
dad26e3f4b Clean open statements. 2015-02-24 17:29:29 +01:00
Fabien Freling
5cbd8c9794 Disable warning 40.
This warning is about label resolution with regard to type.
It basically means that the label resolution was done thanks to the
type. This is a new behavior but a welcome change, so the warning is
disabled.
2015-02-23 18:12:53 +01:00
Fabien Freling
f89d34ec14 Read RAM size. 2015-02-23 16:51:53 +01:00
Fabien Freling
fdb5744d01 Read ROM size. 2015-02-23 16:10:40 +01:00
Fabien Freling
b0df091425 Verify Nintendo logo checksum.
Handle read errors when loading the cartridge.
2015-02-23 15:43:37 +01:00
Fabien Freling
09f1ffb488 Read Nintendo checksum in cartridge header.
This first commit parses the ROM to extract the Nintendo Logo and
display it on stdout.
2015-02-21 17:11:18 +01:00