oboy/src/core/screen.ml

98 lines
2.4 KiB
OCaml

(**
* Copyright (c) 2015, Fabien Freling
* All rights reserved.
*
* This source code is licensed under the BSD 2-clause license found in the
* LICENSE file at the top level directory of this source tree.
*)
let width = 160
let height = 144
type pixel = {
r : int;
g : int;
b : int;
a : int;
}
type t = {
data : pixel array array;
}
type control = {
lcd_display_enable : bool;
tile_map_select : int;
window_display_enable : bool;
tile_data_select : int;
bg_tile_map_select : int;
sprite_size : int;
sprite_enable : bool;
bg_display : bool;
}
let get_lcd_control mem =
let b = Memory.get mem 0xFF40 |> int_of_char in
let lcd_display_enable = Bit.is_set b 7 in
let tile_map_select = if not (Bit.is_set b 6) then 0x9800 else 0x9c00 in
let window_display_enable = Bit.is_set b 5 in
let tile_data_select = if not (Bit.is_set b 4) then 0x8800 else 0x8000 in
let bg_tile_map_select = if not (Bit.is_set b 3) then 0x9800 else 0x9c00 in
let sprite_size = if not (Bit.is_set b 2) then 8 else 16 in
let sprite_enable = Bit.is_set b 1 in
let bg_display = Bit.is_set b 0 in
{
lcd_display_enable;
tile_map_select;
window_display_enable;
tile_data_select;
bg_tile_map_select;
sprite_size;
sprite_enable;
bg_display;
}
let init =
{
data = Array.make_matrix width height { r = 255; g = 255; b = 255; a = 255 }
}
let render_map mem map_addr =
let tile_size = 16 in
let map = Bytes.create (32 * 32 * tile_size) in
for y = 0 to (32 - 1) do
for x = 0 to (32 - 1) do
let tile_number = Memory.get mem (map_addr + (y * 32 + x)) |> int_of_char in
let src_offset = map_addr + tile_number * tile_size in
let tile_line_size = 2 in
let tile_height = 8 in
for line_index = 0 to (tile_height - 1) do
let line_offset = src_offset + (line_index * tile_line_size) in
let dst_y = y * tile_height + line_index in
let dst_offset = (dst_y * 32 + x) * tile_line_size in
Bytes.blit mem.vram line_offset map dst_offset tile_line_size
done
done
done
let render mem =
let
{
lcd_display_enable;
tile_map_select;
window_display_enable;
tile_data_select;
bg_tile_map_select;
sprite_size;
sprite_enable;
bg_display;
} = get_lcd_control mem in
let scy = Memory.get mem 0xFF42 |> int_of_char in
let scx = Memory.get mem 0xFF43 |> int_of_char in
scx + scy