Commit Graph

  • 46f28e9b65 tweak quality master Fabien Freling 2021-05-28 19:59:32 +0200
  • ac56eed3a2 setup random world Fabien Freling 2021-05-28 19:51:05 +0200
  • 3b3cb72dc0 flx max depth Fabien Freling 2021-05-27 23:07:07 +0200
  • 2ab82d4c92 add defocus blur Fabien Freling 2021-05-27 23:02:42 +0200
  • d6ba8e354c free camera Fabien Freling 2021-05-27 22:44:29 +0200
  • 7d830d13d1 add reflectance Fabien Freling 2021-05-27 22:12:15 +0200
  • 4a478b08a0 add total internal reflection Fabien Freling 2021-05-27 22:03:28 +0200
  • dde1f91f01 add Dielectric material Fabien Freling 2021-05-27 21:48:57 +0200
  • a596058a0d add metal fuzziness Fabien Freling 2021-05-27 21:28:14 +0200
  • c842fcf713 implement Material as tagged union Fabien Freling 2021-05-27 21:19:31 +0200
  • bc3fb54991 add Metal material Fabien Freling 2021-05-11 22:52:51 +0200
  • b3c47a914f add Lambertian material Fabien Freling 2021-05-11 22:15:09 +0200
  • 3296ea3e81 add alternate diffuse method Fabien Freling 2021-05-11 19:11:14 +0200
  • 58f710c967 bounce rays around Fabien Freling 2021-05-10 23:30:34 +0200
  • a3df9a7707 only render 1 sample per event loop Fabien Freling 2021-04-27 09:05:46 +0200
  • 80fed125b4 display progress bar Fabien Freling 2021-04-27 08:30:24 +0200
  • 61627fb76c accumulate pixel values and display each sample run Fabien Freling 2021-04-26 23:50:14 +0200
  • b0ce3eecec add multiple samples per pixel Fabien Freling 2021-04-26 22:51:49 +0200
  • 79772c0df4 add hittable spheres Fabien Freling 2021-04-24 19:24:28 +0200
  • 4c271103b3 optimize hitSphere() Fabien Freling 2021-04-24 17:59:17 +0200
  • b6c85bcb91 fix viewport size Fabien Freling 2021-04-24 17:53:11 +0200
  • 6a0e48a006 display normal on sphere Fabien Freling 2021-04-24 17:45:08 +0200
  • 14c91ed8e5 add system path for SDL2 Fabien Freling 2021-04-24 16:58:24 +0200
  • 1101f71d8f add red sphere Fabien Freling 2020-09-18 13:55:48 +0200
  • 30d841f7c6 add missing sdl.zig Fabien Freling 2020-09-17 23:26:25 +0200
  • 73cb93cf2d add blue gradient background Fabien Freling 2020-09-05 17:25:27 +0200
  • 9083e0e7f1 add minimal SDL skeleton Fabien Freling 2020-08-30 20:05:00 +0200
  • bf927efb97 initial commit Fabien Freling 2020-08-29 23:50:38 +0200