Fabien Freling
723cd88d56
Do a memset for padding.
2014-08-06 23:22:29 +02:00
Fabien Freling
593352bc45
Use qdx to infer padding.
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The border is unused for now.
I set padding to a specific color.
2014-08-06 21:49:40 +02:00
Fabien Freling
5403a2deeb
Clean images before doing a run.
2014-08-06 21:43:27 +02:00
Fabien Freling
bcc195c775
Update build for Linux.
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Add flags for SSE instructions.
2014-07-28 19:47:51 +02:00
Fabien Freling
da4bdf7702
Decompose complex lines.
...
Create a bunch of const variables to better profile.
2014-07-27 22:41:09 +02:00
Fabien Freling
4dba86c9f0
Add configure script.
...
- Deactivate LTO.
- Deactivate SIMD.
2014-07-27 18:01:41 +02:00
Fabien Freling
f8178fae98
Add 'callgrind' target.
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- Reactivate SIMD.
2014-07-24 22:40:02 +02:00
Fabien Freling
c704c14526
Add 'runall' target.
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The ‘runall’ target runs the rotation on different sizes:
- 512x512
- 1024x1024
- 3000x3000
2014-07-24 22:17:55 +02:00
Fabien Freling
7e152c29fc
Add support for PGM format.
...
The code has been split into different source files.
This breaks for now rotation for tiled images and PPM format. The focus
is now on the PGM format.
2014-07-21 06:57:08 +02:00
Fabien Freling
20055e22c5
Clean Makefile indentation.
2014-07-16 22:07:30 +02:00
Fabien Freling
bcf16680ae
Remove RGBX structure.
...
The pixels are still packed as RGBX in memory but
no structure is created, it’s just a contiguous buffer.
Interpolation is now done with SIMD on integer values.
- Add SIMD define.
2014-07-16 02:08:32 +02:00
Fabien Freling
cce4d45ba6
Implement pixels as RGBX structure.
...
- Add ‘make debug’ target
- Add links in README
2014-07-12 22:42:48 +02:00
Fabien Freling
7c6cfd9046
Create small overlap in tiles.
...
Tiles overlap on the bottom line and the right column.
Having an overlap allows us to get neighbor points for each point in a
tile, regardless of its position.
2014-07-10 22:01:55 +02:00
Fabien Freling
bb996596e4
Add commodity targets.
...
- make run
- make cachegrind
2014-07-08 00:15:16 +02:00
Fabien Freling
049228b377
Fill a temp buffer for each line.
...
We don’t write into the memory right away, we first write to a temp
buffer that we blit into the rotated image.
2014-07-04 08:23:06 +02:00
Fabien Freling
3af56f6619
Interpolate using SSE instructions.
2014-06-29 17:17:19 +02:00
Fabien Freling
8a17f7b8d8
Draw rotated outlines.
...
There is a bug for rotation = pi / 2
2014-06-19 00:05:49 +02:00
Fabien Freling
4bf69e8204
Initial commit
2014-06-18 08:47:10 +02:00