rotate-me-fast/TODO.md

394 B

[-] Quaternions [X] Draw rotated pixels in src order [X] Use atan2 at beginning and end of line. Interpolation in-between values [X] Test pixel perfect 90 [ ] Fix out-of-bounds pixel set

[ ] Optimization for square images? [ ] Fixed point computation?

Cache

[X] Rotate per channel -> no gain [ ] Load pixels in uint64-t [ ] Cut image in tiles

Quality

[ ] Interpolate using SIMD, SSE