change window dep from piston to minifb

This commit is contained in:
Fabien Freling 2021-11-04 14:03:12 +01:00
parent 4620f647ad
commit 3844c0fe80
5 changed files with 728 additions and 1079 deletions

View file

@ -1,19 +1,30 @@
extern crate piston_window;
use piston_window::*;
// extern crate piston_window;
// use piston_window::*;
extern crate minifb;
use minifb::{Key, Window, WindowOptions};
mod engine;
use engine::Tile;
const WIDTH: usize = 320;
const HEIGHT: usize = 240;
fn main() {
let mut window: PistonWindow =
WindowSettings::new("Rustenstein", [320, 240])
.exit_on_esc(true)
.resizable(false)
.build()
.unwrap_or_else(|e| { panic!("Failed to build PistonWindow: {}", e) });
let mut buffer: Vec<u32> = vec![0; WIDTH * HEIGHT];
let mut engine = engine::Engine::new(window.size());
let mut window = Window::new("Rustenstein", WIDTH, HEIGHT, WindowOptions::default())
.unwrap_or_else(|e| {
panic!("{}", e);
});
// Limit to max ~60 fps update rate
window.limit_update_rate(Some(std::time::Duration::from_micros(16600)));
let (width, height) = window.get_size();
let mut engine = engine::Engine::new(width, height);
#[rustfmt::skip]
let tiles = vec![
Tile::Wall, Tile::Wall, Tile::Wall, Tile::Wall, Tile::Wall,
Tile::Wall, Tile::Empty, Tile::Empty, Tile::Empty, Tile::Wall,
@ -24,27 +35,33 @@ fn main() {
let level = engine::Level {
width: 5,
height: 5,
tiles
tiles,
};
engine.load_level(level);
while let Some(event) = window.next() {
if let Some(Button::Keyboard(key)) = event.press_args() {
match key {
Key::W | Key::Up => engine.add_movement(engine::Movement::Forward),
Key::S | Key::Down => engine.add_movement(engine::Movement::Backward),
Key::A | Key::Left => engine.add_movement(engine::Movement::TurnLeft),
Key::D | Key::Right => engine.add_movement(engine::Movement::TurnRight),
_ => (),
};
};
window.draw_2d(&event, |context, graphics, _device| {
engine.render(context, graphics);
});
if let Some(args) = event.update_args() {
engine.update(args.dt);
while window.is_open() && !window.is_key_down(Key::Escape) {
for i in buffer.iter_mut() {
*i = 0; // write something more funny here!
}
// if let Some(Button::Keyboard(key)) = event.press_args() {
// match key {
// Key::W | Key::Up => engine.add_movement(engine::Movement::Forward),
// Key::S | Key::Down => engine.add_movement(engine::Movement::Backward),
// Key::A | Key::Left => engine.add_movement(engine::Movement::TurnLeft),
// Key::D | Key::Right => engine.add_movement(engine::Movement::TurnRight),
// _ => (),
// };
// };
engine.render(&mut buffer);
// if let Some(args) = event.update_args() {
// engine.update(args.dt);
// }
// We unwrap here as we want this code to exit if it fails.
// Real applications may want to handle this in a different way
window.update_with_buffer(&buffer, WIDTH, HEIGHT).unwrap();
}
}