taqin/game/src/Taquin.gd

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GDScript3
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extends Node2D
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class_name Taquin
tool
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export var rows: int = 4
export var columns: int = 4
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export var width: int = 512
export var height: int = 512
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var pieces: Array = []
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var missing_piece: Vector2
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func _draw() -> void:
draw_rect(Rect2(0, 0, width, height), Color.blue)
func _ready() -> void:
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for c in range(columns):
var pieces_row: Array = []
for r in range(rows):
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var piece = Piece.new()
var padding_w = (width - (piece.size * columns)) / (columns + 1)
var padding_h = (height - (piece.size * rows)) / (rows + 1)
var initial_position = Vector2(padding_w + c * (piece.size + padding_w), padding_h + r * (piece.size + padding_h))
piece.translate(initial_position)
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if r == rows - 1 && c == columns - 1:
piece.visible = false
missing_piece.x = c
missing_piece.y = r
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add_child(piece)
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pieces_row.append(piece)
pieces.append(pieces_row)