add piece scene
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5 changed files with 48 additions and 18 deletions
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@ -1,15 +1,26 @@
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extends Node2D
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class_name Taquin
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tool
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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export var rows: int = 4
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export var columns: int = 4
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export var width: int = 512
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export var height: int = 512
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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var pieces: Array = []
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _draw() -> void:
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draw_rect(Rect2(0, 0, width, height), Color.blue)
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func _ready() -> void:
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for r in range(rows):
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for c in range(columns):
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if r == rows - 1 && c == columns - 1:
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continue
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var piece = Piece.new()
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var padding_w = (width - (piece.size * columns)) / (columns + 1)
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var padding_h = (height - (piece.size * rows)) / (rows + 1)
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var initial_position = Vector2(padding_w + c * (piece.size + padding_w), padding_h + r * (piece.size + padding_h))
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piece.translate(initial_position)
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add_child(piece)
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pieces.append(piece)
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