taqin/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "GameState",
"language": "GDScript",
"path": "res://src/GameState.gd"
}, {
"base": "Node2D",
"class": "Piece",
"language": "GDScript",
"path": "res://src/Piece.gd"
}, {
"base": "Control",
"class": "Taquin",
"language": "GDScript",
"path": "res://src/Taquin.gd"
} ]
_global_script_class_icons={
"GameState": "",
"Piece": "",
"Taquin": ""
}
[application]
config/name="Taqin"
run/main_scene="res://src/Main.tscn"
config/icon="res://icon.png"
run/main_scene.mobile="res://src/MainMobile.tscn"
[display]
window/size/resizable=false
window/handheld/orientation.mobile="portrait"
window/size/width.mobile=600
window/size/height.mobile=1200
window/stretch/mode.mobile="2d"
window/stretch/aspect.mobile="expand"
[editor_plugins]
enabled=PoolStringArray( "gut" )
[input_devices]
pointing/emulate_touch_from_mouse=true
pointing/emulate_mouse_from_touch=false
[rendering]
environment/default_environment="res://default_env.tres"