switch to godot 4 (alpha)

godot
Fabien Freling 2022-05-19 14:23:51 +02:00
parent db3848454d
commit 62c5adc267
6 changed files with 68 additions and 57 deletions

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@ -2,28 +2,40 @@
description = "Doggo flake"; description = "Doggo flake";
outputs = { self, nixpkgs }: outputs = { self, nixpkgs }:
let pkgs = nixpkgs.legacyPackages.x86_64-linux; let
in { pkgs = nixpkgs.legacyPackages.x86_64-linux;
# packages.x86_64-linux.hello = pkgs.hello;
# packages.x86_64-linux.hello = nixpkgs.legacyPackages.x86_64-linux.hello;
# defaultPackage.x86_64-linux = self.packages.x86_64-linux.hello;
devShell.x86_64-linux = with pkgs; # godot-alpha = (with pkgs; stdenv.mkDerivation {
mkShell { # pname = "godot-alpha";
buildInputs = [ # version = "4.0.0-a8";
just # src = fetchzip {
zig # url = "https://downloads.tuxfamily.org/godotengine/4.0/alpha8/Godot_v4.0-alpha8_linux.64.zip";
godot # hash = "sha512-qkUpt1reFgVDt5u9zLHYLoJAzC0D/YdtNpQhWLarpTW0e+Vzlqy7kna2plIeddybNsn+tS+QqTmYJExA7aT3zw==";
# };
xorg.libX11 # installPhase = ''
xorg.libXcursor # mkdir -p $out/bin
xorg.libXi # mv Godot_v4.0-alpha8_linux.64 $out/bin/godot-v4-alpha
xorg.libXext # '';
xorg.libXrandr # });
xorg.libXinerama in {
libGL
libGLU devShell.x86_64-linux = with pkgs;
]; mkShell {
}; buildInputs = [
just
# zig
# godot
# godot-alpha
#
# xorg.libX11
# xorg.libXcursor
# xorg.libXi
# xorg.libXext
# xorg.libXrandr
# xorg.libXinerama
# libGL
# libGLU
];
};
}; };
} }

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@ -1,7 +0,0 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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@ -1,8 +1,9 @@
[remap] [remap]
importer="texture" importer="texture"
type="StreamTexture" type="CompressedTexture2D"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" uid="uid://dda5wstjh822x"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
@ -10,26 +11,24 @@ metadata={
[deps] [deps]
source_file="res://icon.png" source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_compression=1
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 compress/channel_pack=0
flags/filter=true mipmaps/generate=false
flags/mipmaps=false mipmaps/limit=-1
flags/anisotropic=false roughness/mode=0
flags/srgb=2 roughness/src_normal=""
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false process/normal_map_invert_y=false
stream=false process/hdr_as_srgb=false
size_limit=0 process/hdr_clamp_exposure=false
detect_3d=true process/size_limit=0
svg/scale=1.0 detect_3d/compress_to=1

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@ -6,17 +6,10 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=4 config_version=5
[application] [application]
config/name="Doggo" config/name="Doggo"
config/icon="res://icon.png" config/icon="res://icon.png"
config/features=PackedStringArray("4.0", "Vulkan Clustered")
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"

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@ -1,7 +1,21 @@
godot_project := "./godot-impl/project.godot" godot_project := "./godot-impl/project.godot"
godot_url := "https://downloads.tuxfamily.org/godotengine/4.0/alpha8/Godot_v4.0-alpha8_linux.64.zip"
godot_exe := "Godot_v4.0-alpha8_linux.64"
godot_exe_dir := "~/bin"
godot_path := godot_exe_dir + "/" + godot_exe
run: setup:
nixGL zig build run #!/usr/bin/env bash
set -euo pipefail
if [ ! -e {{godot_path}} ]; then
curl {{godot_url}} -O
unzip Godot*.zip
mv {{godot_exe}} {{godot_exe_dir}}
rm Godot*.zip
fi
edit: #run:
nixGL godot {{godot_project}} # nixGL zig build run
edit: setup
{{godot_exe}} {{godot_project}}