Update flag in Godot

Some tweaks are necessary, don’t know why yet.
This commit is contained in:
Fabien Freling 2018-08-07 14:02:52 +02:00
parent 1ce9621ec6
commit 4cd1b0cab6
8 changed files with 17 additions and 11 deletions

View file

@ -47,10 +47,12 @@ _sections_unfolded = [ "Transform" ]
[node name="Player" parent="." index="2" instance=ExtResource( 2 )]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -2.88637, 2.79728, -2.72332 )
_sections_unfolded = [ "Transform" ]
[node name="Goal" parent="." index="3" instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 3, 1 )
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.993621, 1.99794, 1.00068 )
_sections_unfolded = [ "Transform" ]
[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="4"]