Update flag in Godot
Some tweaks are necessary, don’t know why yet.
This commit is contained in:
parent
1ce9621ec6
commit
4cd1b0cab6
8 changed files with 17 additions and 11 deletions
|
@ -47,10 +47,12 @@ _sections_unfolded = [ "Transform" ]
|
|||
[node name="Player" parent="." index="2" instance=ExtResource( 2 )]
|
||||
|
||||
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -2.88637, 2.79728, -2.72332 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="Goal" parent="." index="3" instance=ExtResource( 3 )]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 3, 1 )
|
||||
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.993621, 1.99794, 1.00068 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="4"]
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue