Update flag in Godot
Some tweaks are necessary, don’t know why yet.
This commit is contained in:
parent
1ce9621ec6
commit
4cd1b0cab6
17
Goal.tscn
17
Goal.tscn
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@ -5,21 +5,27 @@
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[sub_resource type="BoxShape" id=1]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 1, 1, 1 )
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extents = Vector3( 0.584547, 2.22627, 0.659734 )
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[node name="Scene Root" instance=ExtResource( 1 )]
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[node name="Scene Root" index="0" instance=ExtResource( 1 )]
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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[node name="Lamp" parent="." index="2"]
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[node name="Flag" parent="Pole" index="0"]
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transform = Transform( 5, 0, 0, 0, -4.37114e-08, -0.5, 0, 1, -2.18557e-08, 4.02201, 0.453122, 0 )
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_sections_unfolded = [ "Transform" ]
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[node name="Lamp" parent="." index="1"]
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visible = false
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visible = false
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[node name="Camera" parent="." index="3"]
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[node name="Camera" parent="." index="2"]
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editor/display_folded = true
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visible = false
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visible = false
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[node name="Area" type="Area" parent="." index="4"]
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[node name="Area" type="Area" parent="." index="3"]
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input_ray_pickable = false
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input_ray_pickable = false
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input_capture_on_drag = false
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input_capture_on_drag = false
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@ -44,6 +50,7 @@ reverb_bus_uniformity = 0.0
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[node name="CollisionShape" type="CollisionShape" parent="Area" index="0"]
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[node name="CollisionShape" type="CollisionShape" parent="Area" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2251, 0 )
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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disabled = false
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disabled = false
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@ -47,10 +47,12 @@ _sections_unfolded = [ "Transform" ]
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[node name="Player" parent="." index="2" instance=ExtResource( 2 )]
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[node name="Player" parent="." index="2" instance=ExtResource( 2 )]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -2.88637, 2.79728, -2.72332 )
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -2.88637, 2.79728, -2.72332 )
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_sections_unfolded = [ "Transform" ]
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[node name="Goal" parent="." index="3" instance=ExtResource( 3 )]
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[node name="Goal" parent="." index="3" instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 3, 1 )
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.993621, 1.99794, 1.00068 )
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_sections_unfolded = [ "Transform" ]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="4"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="4"]
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@ -1,6 +1,6 @@
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[gd_resource type="Environment" load_steps=2 format=2]
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=3]
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[sub_resource type="ProceduralSky" id=1]
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radiance_size = 4
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radiance_size = 4
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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@ -23,7 +23,7 @@ texture_size = 2
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[resource]
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[resource]
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background_mode = 2
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background_mode = 2
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background_sky = SubResource( 3 )
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background_sky = SubResource( 1 )
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background_sky_custom_fov = 0.0
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background_sky_custom_fov = 0.0
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background_color = Color( 0.661575, 0.876165, 0.886719, 1 )
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background_color = Color( 0.661575, 0.876165, 0.886719, 1 )
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background_energy = 1.0
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background_energy = 1.0
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BIN
models/Flag.material
Normal file
BIN
models/Flag.material
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BIN
models/Metal.material
Normal file
BIN
models/Metal.material
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BIN
models/Wood.material
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BIN
models/Wood.material
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BIN
models/flag.glb
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models/flag.glb
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@ -7,10 +7,7 @@ path="res://.import/flag.glb-0b6fa3c4b5180c1221a26057702dcf53.scn"
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[deps]
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[deps]
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source_file="res://models/flag.glb"
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source_file="res://models/flag.glb"
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source_md5="3cc6438fe568d6084cb35c897c4c5d24"
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dest_files=[ "res://.import/flag.glb-0b6fa3c4b5180c1221a26057702dcf53.scn" ]
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dest_files=[ "res://.import/flag.glb-0b6fa3c4b5180c1221a26057702dcf53.scn" ]
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dest_md5="09e413268b71d1c33428af912e6577d4"
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[params]
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[params]
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