Move Player on 1 axis

This commit is contained in:
Fabien Freling 2018-07-19 15:37:00 +02:00
parent 206bf0ae44
commit 77f6ec358b

View file

@ -3,16 +3,19 @@ extends KinematicBody
var velocity = Vector3() var velocity = Vector3()
func _ready(): func _ready():
# Called every time the node is added to the scene. print("player init")
# Initialization here
pass
func _physics_process(delta): func _physics_process(delta):
var direction = Vector3() var direction = Vector3()
# if Input.is_action_pressed("movement_forward"): if Input.is_action_pressed("ui_up"):
print("Onward!")
self.translate(Vector3(0, 0, 1))
if Input.is_action_pressed("ui_down"):
print("not so onward...")
self.translate(Vector3(0, 0, -1))
#func _process(delta): func _process(delta):
# # Called every frame. Delta is time since last frame. # Called every frame. Delta is time since last frame.
# # Update game logic here. # Update game logic here.
# pass pass