Move Player on 1 axis
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parent
206bf0ae44
commit
77f6ec358b
19
Player.gd
19
Player.gd
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@ -3,16 +3,19 @@ extends KinematicBody
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var velocity = Vector3()
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var velocity = Vector3()
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func _ready():
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func _ready():
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# Called every time the node is added to the scene.
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print("player init")
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# Initialization here
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pass
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func _physics_process(delta):
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func _physics_process(delta):
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var direction = Vector3()
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var direction = Vector3()
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# if Input.is_action_pressed("movement_forward"):
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if Input.is_action_pressed("ui_up"):
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print("Onward!")
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self.translate(Vector3(0, 0, 1))
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if Input.is_action_pressed("ui_down"):
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print("not so onward...")
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self.translate(Vector3(0, 0, -1))
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#func _process(delta):
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func _process(delta):
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# # Called every frame. Delta is time since last frame.
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# Called every frame. Delta is time since last frame.
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# # Update game logic here.
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# Update game logic here.
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# pass
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pass
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