dora/Player.gd

22 lines
453 B
GDScript

extends KinematicBody
var velocity = Vector3()
func _ready():
print("player init")
func _physics_process(delta):
var direction = Vector3()
if Input.is_action_pressed("ui_up"):
print("Onward!")
self.translate(Vector3(0, 0, 1))
if Input.is_action_pressed("ui_down"):
print("not so onward...")
self.translate(Vector3(0, 0, -1))
func _process(delta):
# Called every frame. Delta is time since last frame.
# Update game logic here.
pass