22 lines
453 B
GDScript
22 lines
453 B
GDScript
extends KinematicBody
|
|
|
|
var velocity = Vector3()
|
|
|
|
func _ready():
|
|
print("player init")
|
|
|
|
func _physics_process(delta):
|
|
var direction = Vector3()
|
|
|
|
if Input.is_action_pressed("ui_up"):
|
|
print("Onward!")
|
|
self.translate(Vector3(0, 0, 1))
|
|
if Input.is_action_pressed("ui_down"):
|
|
print("not so onward...")
|
|
self.translate(Vector3(0, 0, -1))
|
|
|
|
func _process(delta):
|
|
# Called every frame. Delta is time since last frame.
|
|
# Update game logic here.
|
|
pass
|