Fix shine position on flag

This commit is contained in:
Fabien Freling 2019-02-14 13:10:29 +01:00
parent 1628c1e3b3
commit acacbc65e8

View file

@ -63,7 +63,7 @@ shader_param/PI = 3.1415
gradient = SubResource( 4 ) gradient = SubResource( 4 )
width = 2 width = 2
[node name="Scene Root" instance=ExtResource( 1 )] [node name="Scene Root" index="0" instance=ExtResource( 1 )]
script = ExtResource( 2 ) script = ExtResource( 2 )
[node name="Pole" parent="." index="0"] [node name="Pole" parent="." index="0"]
@ -89,10 +89,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2251, 0 )
shape = SubResource( 1 ) shape = SubResource( 1 )
[node name="ShineRays" type="Sprite3D" parent="." index="4"] [node name="ShineRays" type="Sprite3D" parent="." index="4"]
transform = Transform( 250, 0, 0, 0, 500, 0, 0, 0, 1, 0, 0, 0 ) transform = Transform( 250, 0, 0, 0, 500, 0, 0, 0, 1, 0, 2.91655, 0 )
material_override = SubResource( 3 ) material_override = SubResource( 3 )
texture = SubResource( 5 ) texture = SubResource( 5 )
__meta__ = {
"_edit_lock_": true
}