Browse Source

Update project to Godot 3.1

- Add directional light in Level_01
- Reset default environment
master
Fabien Freling 3 years ago
parent
commit
1628c1e3b3
  1. 85
      default_env.tres
  2. 75
      levels/Level_01.tscn
  3. 85
      levels/Level_01_env.tres
  4. 145
      models/MeshLibrary.tscn
  5. 9
      project.godot
  6. 67
      scenes/Goal.tscn

85
default_env.tres

@ -2,100 +2,15 @@
[sub_resource type="ProceduralSky" id=1]
radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01
ground_energy = 1.0
sun_color = Color( 1, 1, 1, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 16.0
texture_size = 2
[resource]
background_mode = 2
background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0

75
levels/Level_01.tscn

@ -6,102 +6,49 @@
[ext_resource path="res://scenes/Goal.tscn" type="PackedScene" id=4]
[ext_resource path="res://levels/Level_01_env.tres" type="Environment" id=5]
[node name="Level_01" type="Node" index="0"]
[node name="Level_01" type="Node"]
script = ExtResource( 1 )
[node name="GridMap" type="GridMap" parent="." index="0"]
theme = ExtResource( 2 )
cell_size = Vector3( 2, 2, 2 )
cell_octant_size = 8
cell_center_x = true
cell_center_y = true
cell_center_z = true
cell_scale = 1.0
collision_layer = 1
collision_mask = 1
[node name="GridMap" type="GridMap" parent="."]
mesh_library = ExtResource( 2 )
data = {
"cells": PoolIntArray( 0, 0, 1441792, 65534, 0, 1441792, 65535, 0, 1441792, 0, 65534, 1441792, 65534, 65534, 1441792, 65535, 65534, 1441792, 0, 65535, 1441792, 65534, 65535, 1441792 )
}
_sections_unfolded = [ "Cell", "Collision", "Transform", "Visibility" ]
__meta__ = {
"_editor_clip_": 0,
"_editor_floor_": Vector3( 0, 1, 0 )
}
[node name="Camera" type="Camera" parent="." index="1"]
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 0.939693, 0.34202, 0, -0.34202, 0.939693, 0, 6, 7 )
keep_aspect = 1
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current = false
fov = 54.1445
size = 1.0
near = 0.05
far = 100.0
_sections_unfolded = [ "Transform" ]
[node name="Player" parent="." index="2" instance=ExtResource( 3 )]
[node name="Player" parent="." instance=ExtResource( 3 )]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -2.88637, 2.79728, -2.72332 )
_sections_unfolded = [ "Transform" ]
[node name="Goal" parent="." index="3" instance=ExtResource( 4 )]
[node name="Goal" parent="." instance=ExtResource( 4 )]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.993621, 1.99794, 1.00068 )
_sections_unfolded = [ "Transform" ]
[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="4"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = ExtResource( 5 )
[node name="Panel" type="Panel" parent="." index="5"]
[node name="Panel" type="Panel" parent="."]
visible = false
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 330.0
margin_top = 180.0
margin_right = 720.0
margin_bottom = 400.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
_sections_unfolded = [ "Visibility" ]
[node name="Label" type="Label" parent="Panel" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
[node name="Label" type="Label" parent="Panel"]
margin_left = 70.0
margin_top = 70.0
margin_right = 310.0
margin_bottom = 150.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
text = "Congratulations!
You reached the goal!"
align = 1
valign = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.701566, 0, -0.712605, 0.386011, 0.840578, 0.380031, 0.599, -0.541691, 0.589721, 0, 5.28645, 0 )

85
levels/Level_01_env.tres

@ -2,101 +2,22 @@
[sub_resource type="ProceduralSky" id=1]
radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01
ground_energy = 1.0
sun_color = Color( 1, 1, 1, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 16.0
texture_size = 2
[resource]
background_mode = 2
background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0.661575, 0.876165, 0.886719, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0.998749, 1, 0.839844, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 0.2
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = true
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Ambient Light", "Background", "Glow" ]
adjustment_enabled = true
adjustment_brightness = 1.1
adjustment_contrast = 1.1

145
models/MeshLibrary.tscn

@ -2,75 +2,19 @@
[sub_resource type="CubeMesh" id=1]
size = Vector3( 2, 2, 2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="SpatialMaterial" id=2]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.0114746, 0.367188, 0.0420437, 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo" ]
[sub_resource type="BoxShape" id=6]
extents = Vector3( 1, 1, 1 )
[sub_resource type="CubeMesh" id=3]
size = Vector3( 2, 2, 2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="Shader" id=4]
[sub_resource type="BoxShape" id=3]
[sub_resource type="CubeMesh" id=4]
[sub_resource type="Shader" id=5]
code = "shader_type spatial;
@ -78,79 +22,28 @@ void fragment() {
ALBEDO = vec3(1.0, 0.0, 0.0);
}"
[sub_resource type="ShaderMaterial" id=5]
render_priority = 0
shader = SubResource( 4 )
[sub_resource type="ShaderMaterial" id=6]
[node name="Spatial" type="Spatial" index="0"]
shader = SubResource( 5 )
[node name="MeshSpatial" type="MeshInstance" parent="." index="0"]
[node name="Spatial" type="Spatial"]
[node name="MeshSpatial" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.6011, 0, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 2 )
_sections_unfolded = [ "material" ]
[node name="StaticBody" type="StaticBody" parent="MeshSpatial" index="0"]
[node name="StaticBody" type="StaticBody" parent="MeshSpatial"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
_sections_unfolded = [ "Collision" ]
[node name="CollisionShape" type="CollisionShape" parent="MeshSpatial/StaticBody" index="0"]
shape = SubResource( 6 )
disabled = false
[node name="Camera" type="Camera" parent="." index="1"]
[node name="CollisionShape" type="CollisionShape" parent="MeshSpatial/StaticBody"]
shape = SubResource( 3 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )
keep_aspect = 1
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current = false
fov = 36.7994
size = 1.0
near = 0.05
far = 100.0
_sections_unfolded = [ "Transform" ]
[node name="MeshShader" type="MeshInstance" parent="." index="2"]
[node name="MeshShader" type="MeshInstance" parent="."]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 2.35384, 0, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 3 )
skeleton = NodePath("..")
material/0 = SubResource( 5 )
_sections_unfolded = [ "Transform", "material" ]
mesh = SubResource( 4 )
material/0 = SubResource( 6 )

9
project.godot

@ -6,7 +6,12 @@
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
@ -1070,4 +1075,4 @@ scene={
[rendering]
environment/default_environment="res://levels/Level_01_env.tres"
environment/default_environment="res://default_env.tres"

67
scenes/Goal.tscn

@ -49,115 +49,50 @@ void fragment() {
0.0, 1.0);
}
"
_sections_unfolded = [ "Resource" ]
[sub_resource type="ShaderMaterial" id=3]
render_priority = 0
shader = SubResource( 2 )
shader_param/PI = null
shader_param/PI = 3.1415
[sub_resource type="Gradient" id=4]
offsets = PoolRealArray( 0, 1 )
colors = PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 )
[sub_resource type="GradientTexture" id=5]
flags = 4
gradient = SubResource( 4 )
width = 2
_sections_unfolded = [ "Resource" ]
[node name="Scene Root" instance=ExtResource( 1 )]
script = ExtResource( 2 )
[node name="Pole" parent="." index="0"]
editor/display_folded = true
[node name="Flag" parent="Pole" index="0"]
transform = Transform( 5, 0, 0, 0, -4.37114e-08, -0.5, 0, 1, -2.18557e-08, 4.02201, 0.453122, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Flag.001" parent="Pole" index="1"]
transform = Transform( 5, 0, 0, 0, -4.37114e-08, -0.5, 0, 1, -2.18557e-08, 5.99137, 0.443566, -0.191931 )
_sections_unfolded = [ "Transform" ]
[node name="Lamp" parent="." index="1"]
visible = false
[node name="Camera" parent="." index="2"]
editor/display_folded = true
visible = false
[node name="Area" type="Area" parent="." index="3"]
input_ray_pickable = false
input_capture_on_drag = false
space_override = 0
gravity_point = false
gravity_distance_scale = 0.0
gravity_vec = Vector3( 0, -1, 0 )
gravity = 9.8
linear_damp = 0.1
angular_damp = 1.0
priority = 0.0
monitoring = true
monitorable = true
collision_layer = 1
collision_mask = 1
audio_bus_override = false
audio_bus_name = "Master"
reverb_bus_enable = false
reverb_bus_name = "Master"
reverb_bus_amount = 0.0
reverb_bus_uniformity = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Area" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2251, 0 )
shape = SubResource( 1 )
disabled = false
[node name="ShineRays" type="Sprite3D" parent="." index="4"]
transform = Transform( 250, 0, 0, 0, 500, 0, 0, 0, 1, 0, 0, 0 )
layers = 1
material_override = SubResource( 3 )
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
centered = true
offset = Vector2( 0, 0 )
flip_h = false
flip_v = false
modulate = Color( 1, 1, 1, 1 )
opacity = 1.0
pixel_size = 0.01
axis = 2
transparent = true
shaded = false
double_sided = true
alpha_cut = 0
texture = SubResource( 5 )
vframes = 1
hframes = 1
frame = 0
region_enabled = false
region_rect = Rect2( 0, 0, 0, 0 )
_sections_unfolded = [ "Animation", "Flags", "Geometry", "LOD", "Pause", "Region", "Transform", "Visibility" ]
__meta__ = {
"_edit_lock_": true
}

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