Update to Godot 3.1
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3 changed files with 5 additions and 7 deletions
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@ -1,7 +1,6 @@
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_curve = 0.25
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@ -10,7 +9,6 @@ ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_curve = 0.01
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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background_color = Color( 0.661575, 0.876165, 0.886719, 1 )
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