Update to Godot 3.1
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ceaec1ac03
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@ -1,7 +1,6 @@
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_curve = 0.25
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@ -10,7 +9,6 @@ ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_curve = 0.01
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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@ -3,20 +3,21 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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source_md5="dc1e7574cfcd5e39496b32aaad4da65a"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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dest_md5="ad7edf38acb90409ae94fa88c5f1b835"
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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@ -26,6 +27,7 @@ flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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@ -1,7 +1,6 @@
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_curve = 0.25
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@ -10,7 +9,6 @@ ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_curve = 0.01
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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background_color = Color( 0.661575, 0.876165, 0.886719, 1 )
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