Refactor main scene into Game.tscn
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b8c6084c19
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@ -1,20 +1,7 @@
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extends Node
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onready var final_menu := $FinalMenu
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onready var player := $Player
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extends Spatial
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signal level_completed()
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#func _process(delta):
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# var player = get_node("Player")
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# if player.has_reached_goal:
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# get_node("Panel").visible = true
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#func _on_Goal_body_entered(body):
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# if body.t is player.:
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# emit_signal("level_completed")
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func _on_Level_01_level_completed():
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player.queue_free()
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final_menu.show()
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pass # Replace with function body.
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func _on_Goal_body_entered(body):
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if body is Player:
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emit_signal("level_completed")
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@ -1,13 +1,11 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://levels/Level_01.gd" type="Script" id=1]
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[ext_resource path="res://levels/Level_01_env.tres" type="Environment" id=2]
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[ext_resource path="res://models/mlib.meshlib" type="MeshLibrary" id=3]
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[ext_resource path="res://scenes/Player.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scenes/Goal.tscn" type="PackedScene" id=5]
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[ext_resource path="res://scenes/FinalMenu.tscn" type="PackedScene" id=6]
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[ext_resource path="res://scenes/Goal.tscn" type="PackedScene" id=4]
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[node name="Level_01" type="Node"]
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[node name="Level_01" type="Spatial"]
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script = ExtResource( 1 )
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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@ -25,38 +23,13 @@ __meta__ = {
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.939693, 0.34202, 0, -0.34202, 0.939693, 0, 6, 7 )
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current = true
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fov = 54.1445
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[node name="Player" parent="." instance=ExtResource( 4 )]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -2.88637, 2.79728, -2.72332 )
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move_speed = 5.0
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[node name="Goal" parent="." instance=ExtResource( 5 )]
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[node name="Goal" parent="." instance=ExtResource( 4 )]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.993621, 1.99794, 1.00068 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.701566, 0, -0.712605, 0.386011, 0.840578, 0.380031, 0.599, -0.541691, 0.589721, 0, 5.28645, 0 )
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[node name="FinalMenu" parent="." instance=ExtResource( 6 )]
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visible = false
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[node name="Panel" type="Panel" parent="."]
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editor/display_folded = true
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visible = false
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margin_left = 330.0
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margin_top = 180.0
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margin_right = 720.0
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margin_bottom = 400.0
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[node name="Label" type="Label" parent="Panel"]
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margin_left = 70.0
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margin_top = 70.0
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margin_right = 310.0
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margin_bottom = 150.0
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text = "Congratulations!
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You reached the goal!"
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align = 1
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valign = 1
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[connection signal="level_completed" from="." to="." method="_on_Level_01_level_completed"]
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[connection signal="body_entered" from="Goal" to="." method="_on_Goal_body_entered"]
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@ -21,7 +21,7 @@ _global_script_class_icons={
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[application]
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config/name="Dora"
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run/main_scene="res://levels/Level_01.tscn"
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run/main_scene="res://scenes/Game.tscn"
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config/icon="res://icon.png"
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[importer_defaults]
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@ -1080,4 +1080,5 @@ scene={
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[rendering]
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environment/default_clear_color=Color( 0.247059, 0.482353, 0.937255, 1 )
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environment/default_environment="res://default_env.tres"
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14
scenes/Game.gd
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14
scenes/Game.gd
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@ -0,0 +1,14 @@
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extends Node
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onready var final_menu := $FinalMenu
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onready var player := $Player
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onready var level := $Level_01
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func _on_Level_01_level_completed():
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player.queue_free()
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level.queue_free()
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final_menu.show()
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func _on_FinalMenu_retried():
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get_tree().reload_current_scene()
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20
scenes/Game.tscn
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20
scenes/Game.tscn
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@ -0,0 +1,20 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://scenes/Game.gd" type="Script" id=1]
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[ext_resource path="res://scenes/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://levels/Level_01.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scenes/FinalMenu.tscn" type="PackedScene" id=4]
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[node name="Game" type="Node"]
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script = ExtResource( 1 )
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[node name="Player" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -3, 2.0589, -3 )
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[node name="Level_01" parent="." instance=ExtResource( 3 )]
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[node name="FinalMenu" parent="." instance=ExtResource( 4 )]
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visible = false
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[connection signal="level_completed" from="Level_01" to="." method="_on_Level_01_level_completed"]
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[connection signal="retried" from="FinalMenu" to="." method="_on_FinalMenu_retried"]
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@ -2,20 +2,5 @@ extends Spatial
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signal body_entered()
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func _ready():
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get_node("Area").connect("body_entered", self, "collided")
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func collided(body):
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if body.has_method("reach_goal"):
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get_node("ShineRays").hide()
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body.reach_goal()
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# Should be done in vertex shader
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#func _process(delta):
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# var camera_pos = get_viewport().get_camera().global_transform.origin
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# camera_pos.y = 0
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# look_at(camera_pos, Vector3(0, 1, 0))
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func _on_Area_body_entered(body):
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emit_signal("body_entered", body)
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@ -72,9 +72,6 @@ editor/display_folded = true
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[node name="Flag" parent="Pole" index="0"]
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transform = Transform( 5, 0, 0, 0, -4.37114e-08, -0.5, 0, 1, -2.18557e-08, 4.02201, 0.453122, 0 )
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[node name="Flag.001" parent="Pole" index="1"]
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transform = Transform( 5, 0, 0, 0, -4.37114e-08, -0.5, 0, 1, -2.18557e-08, 5.99137, 0.443566, -0.191931 )
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[node name="Lamp" parent="." index="1"]
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visible = false
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@ -3,7 +3,7 @@ class_name Player
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export var move_speed : float = 3.0
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const norm_gravity = -100
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const norm_gravity = -150
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var velocity = Vector3()
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const MAX_SLOPE_ANGLE = 60
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var has_reached_goal = false
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@ -5,13 +5,15 @@
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 1.34689, 1.43545, 1.63476 )
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[node name="Player" type="KinematicBody"]
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script = ExtResource( 1 )
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[node name="CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.39138, 0 )
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shape = SubResource( 1 )
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[node name="Hedgehog" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0 )
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transform = Transform( 0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 1.29215, 0 )
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