dora/levels/Level_01.gd

21 lines
439 B
GDScript

extends Node
onready var final_menu := $FinalMenu
onready var player := $Player
signal level_completed()
#func _process(delta):
# var player = get_node("Player")
# if player.has_reached_goal:
# get_node("Panel").visible = true
#func _on_Goal_body_entered(body):
# if body.t is player.:
# emit_signal("level_completed")
func _on_Level_01_level_completed():
player.queue_free()
final_menu.show()
pass # Replace with function body.