rotate-me-fast/TODO.md
Fabien Freling a992cba5ed Implement RGBX for tiled images.
Interpolation is now done with SIMD with -DSIMD for tiled images as
well.
2014-07-16 20:44:32 +02:00

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Markdown

[-] Draw rotated pixels in src order -> cache write miss
[X] Use atan2 at beginning and end of line.
Interpolation in-between values
[X] Test pixel perfect 90
[ ] Fix out-of-bounds pixel set
[ ] Optimization for square images?
[X] Fixed point computation
[-] -funroll-loops -> no gain
[-] restrict qualifier -> unavailable in C++
# Cache
[-] Rotate per channel -> no gain
[X] Cut image in tiles
[X] Overlap
[-] Rotate in one temp tile then copy/move it
[X] Align tiles in memory
[ ] Touch beginning of tile
## Alignement
[X] RGBX format (create pixel structure) on 8 bytes (can do computation in-place)
[X] Load pixels in 64-bit variable
[X] Directly load in SIMD 128-bit variable
[ ] Align memory on 16 bytes (would require padding)
[X] RGBX tiles
## Layout
[ ] Pack 4 neighbors in 16B structure (aligned)
Each point is followed by the point below
[ ] Spiral layout?
# Quality
[X] Interpolate using SIMD, SSE
[ ] Image borders