taqin/game/src/Main.tscn

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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://src/Main.gd" type="Script" id=1]
[ext_resource path="res://src/Taquin.tscn" type="PackedScene" id=2]
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[ext_resource path="res://src/GameState.gd" type="Script" id=3]
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[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
uniform float blur_amount : hint_range(0, 5);
void fragment() {
COLOR = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount);
}"
[sub_resource type="ShaderMaterial" id=2]
shader = SubResource( 1 )
shader_param/blur_amount = null
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[node name="Main" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
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script = ExtResource( 1 )
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[node name="HSplitContainer" type="HSplitContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 20.0
margin_top = 20.0
margin_right = -20.0
margin_bottom = -20.0
[node name="Taquin" parent="HSplitContainer" instance=ExtResource( 2 )]
margin_right = 540.0
margin_bottom = 560.0
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rows = 4
columns = 4
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[node name="VSplitContainer" type="VSplitContainer" parent="HSplitContainer"]
margin_left = 552.0
margin_right = 984.0
margin_bottom = 560.0
[node name="Button" type="Button" parent="HSplitContainer/VSplitContainer"]
margin_right = 432.0
margin_bottom = 560.0
text = "New game"
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[node name="ColorRect" type="ColorRect" parent="."]
material = SubResource( 2 )
anchor_right = 1.0
anchor_bottom = 1.0
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[node name="GameState" type="Node" parent="."]
script = ExtResource( 3 )
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[connection signal="state_changed" from="GameState" to="HSplitContainer/Taquin" method="_on_GameState_state_changed"]
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[connection signal="state_changed" from="GameState" to="." method="_on_GameState_state_changed"]