2018-07-19 15:36:56 +02:00
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extends KinematicBody
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2018-07-19 15:36:51 +02:00
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2018-07-19 15:36:56 +02:00
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var velocity = Vector3()
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2018-07-19 15:36:51 +02:00
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func _ready():
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2018-07-19 15:37:00 +02:00
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print("player init")
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2018-07-19 15:36:51 +02:00
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2018-07-19 15:36:56 +02:00
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func _physics_process(delta):
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var direction = Vector3()
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2018-07-19 15:37:00 +02:00
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if Input.is_action_pressed("ui_up"):
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print("Onward!")
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self.translate(Vector3(0, 0, 1))
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if Input.is_action_pressed("ui_down"):
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print("not so onward...")
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self.translate(Vector3(0, 0, -1))
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2018-07-19 15:36:56 +02:00
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2018-07-19 15:37:00 +02:00
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func _process(delta):
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# Called every frame. Delta is time since last frame.
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# Update game logic here.
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pass
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