dora/Player.gd

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extends KinematicBody
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var velocity = Vector3()
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func _ready():
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print("player init")
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func _physics_process(delta):
var direction = Vector3()
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if Input.is_action_pressed("ui_up"):
print("Onward!")
self.translate(Vector3(0, 0, 1))
if Input.is_action_pressed("ui_down"):
print("not so onward...")
self.translate(Vector3(0, 0, -1))
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func _process(delta):
# Called every frame. Delta is time since last frame.
# Update game logic here.
pass