Update project to Godot 3.1
- Add directional light in Level_01 - Reset default environment
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6 changed files with 36 additions and 420 deletions
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@ -6,102 +6,49 @@
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[ext_resource path="res://scenes/Goal.tscn" type="PackedScene" id=4]
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[ext_resource path="res://levels/Level_01_env.tres" type="Environment" id=5]
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[node name="Level_01" type="Node" index="0"]
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[node name="Level_01" type="Node"]
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script = ExtResource( 1 )
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[node name="GridMap" type="GridMap" parent="." index="0"]
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theme = ExtResource( 2 )
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cell_size = Vector3( 2, 2, 2 )
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cell_octant_size = 8
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cell_center_x = true
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cell_center_y = true
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cell_center_z = true
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cell_scale = 1.0
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collision_layer = 1
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collision_mask = 1
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[node name="GridMap" type="GridMap" parent="."]
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mesh_library = ExtResource( 2 )
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data = {
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"cells": PoolIntArray( 0, 0, 1441792, 65534, 0, 1441792, 65535, 0, 1441792, 0, 65534, 1441792, 65534, 65534, 1441792, 65535, 65534, 1441792, 0, 65535, 1441792, 65534, 65535, 1441792 )
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}
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_sections_unfolded = [ "Cell", "Collision", "Transform", "Visibility" ]
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__meta__ = {
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"_editor_clip_": 0,
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"_editor_floor_": Vector3( 0, 1, 0 )
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}
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[node name="Camera" type="Camera" parent="." index="1"]
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.939693, 0.34202, 0, -0.34202, 0.939693, 0, 6, 7 )
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keep_aspect = 1
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cull_mask = 1048575
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environment = null
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h_offset = 0.0
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v_offset = 0.0
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doppler_tracking = 0
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projection = 0
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current = false
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fov = 54.1445
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size = 1.0
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near = 0.05
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far = 100.0
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_sections_unfolded = [ "Transform" ]
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[node name="Player" parent="." index="2" instance=ExtResource( 3 )]
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[node name="Player" parent="." instance=ExtResource( 3 )]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -2.88637, 2.79728, -2.72332 )
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_sections_unfolded = [ "Transform" ]
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[node name="Goal" parent="." index="3" instance=ExtResource( 4 )]
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[node name="Goal" parent="." instance=ExtResource( 4 )]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.993621, 1.99794, 1.00068 )
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_sections_unfolded = [ "Transform" ]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="4"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = ExtResource( 5 )
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[node name="Panel" type="Panel" parent="." index="5"]
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[node name="Panel" type="Panel" parent="."]
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visible = false
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 330.0
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margin_top = 180.0
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margin_right = 720.0
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margin_bottom = 400.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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_sections_unfolded = [ "Visibility" ]
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[node name="Label" type="Label" parent="Panel" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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[node name="Label" type="Label" parent="Panel"]
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margin_left = 70.0
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margin_top = 70.0
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margin_right = 310.0
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margin_bottom = 150.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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text = "Congratulations!
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You reached the goal!"
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align = 1
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valign = 1
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.701566, 0, -0.712605, 0.386011, 0.840578, 0.380031, 0.599, -0.541691, 0.589721, 0, 5.28645, 0 )
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@ -2,101 +2,22 @@
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[sub_resource type="ProceduralSky" id=1]
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radiance_size = 4
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_curve = 0.25
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sky_energy = 1.0
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ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
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ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_curve = 0.01
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ground_energy = 1.0
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sun_color = Color( 1, 1, 1, 1 )
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sun_latitude = 35.0
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sun_longitude = 0.0
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sun_angle_min = 1.0
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sun_angle_max = 100.0
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sun_curve = 0.05
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sun_energy = 16.0
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texture_size = 2
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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background_sky_custom_fov = 0.0
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background_color = Color( 0.661575, 0.876165, 0.886719, 1 )
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background_energy = 1.0
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background_canvas_max_layer = 0
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ambient_light_color = Color( 0.998749, 1, 0.839844, 1 )
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ambient_light_energy = 1.0
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ambient_light_sky_contribution = 0.2
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fog_enabled = false
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fog_color = Color( 0.5, 0.6, 0.7, 1 )
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fog_sun_color = Color( 1, 0.9, 0.7, 1 )
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fog_sun_amount = 0.0
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fog_depth_enabled = true
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fog_depth_begin = 10.0
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fog_depth_curve = 1.0
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fog_transmit_enabled = false
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fog_transmit_curve = 1.0
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fog_height_enabled = false
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fog_height_min = 0.0
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fog_height_max = 100.0
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fog_height_curve = 1.0
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tonemap_mode = 0
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tonemap_exposure = 1.0
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tonemap_white = 1.0
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auto_exposure_enabled = false
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auto_exposure_scale = 0.4
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auto_exposure_min_luma = 0.05
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auto_exposure_max_luma = 8.0
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auto_exposure_speed = 0.5
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ss_reflections_enabled = false
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ss_reflections_max_steps = 64
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ss_reflections_fade_in = 0.15
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ss_reflections_fade_out = 2.0
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ss_reflections_depth_tolerance = 0.2
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ss_reflections_roughness = true
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ssao_enabled = true
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ssao_radius = 1.0
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ssao_intensity = 1.0
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ssao_radius2 = 0.0
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ssao_intensity2 = 1.0
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ssao_bias = 0.01
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ssao_light_affect = 0.0
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ssao_color = Color( 0, 0, 0, 1 )
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ssao_quality = 0
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ssao_blur = 3
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ssao_edge_sharpness = 4.0
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dof_blur_far_enabled = false
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dof_blur_far_distance = 10.0
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dof_blur_far_transition = 5.0
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dof_blur_far_amount = 0.1
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dof_blur_far_quality = 1
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dof_blur_near_enabled = false
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dof_blur_near_distance = 2.0
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dof_blur_near_transition = 1.0
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dof_blur_near_amount = 0.1
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dof_blur_near_quality = 1
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glow_enabled = false
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glow_levels/1 = false
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glow_levels/2 = false
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glow_levels/3 = true
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glow_levels/4 = false
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glow_levels/5 = true
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glow_levels/6 = false
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glow_levels/7 = false
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glow_intensity = 0.8
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glow_strength = 1.0
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glow_bloom = 0.0
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glow_blend_mode = 2
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glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
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glow_bicubic_upscale = false
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adjustment_enabled = false
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adjustment_brightness = 1.0
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adjustment_contrast = 1.0
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adjustment_saturation = 1.0
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_sections_unfolded = [ "Ambient Light", "Background", "Glow" ]
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adjustment_enabled = true
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adjustment_brightness = 1.1
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adjustment_contrast = 1.1
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