Update project to Godot 3.1
- Add directional light in Level_01 - Reset default environment
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8e83495fd2
commit
1628c1e3b3
6 changed files with 36 additions and 420 deletions
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@ -49,115 +49,50 @@ void fragment() {
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0.0, 1.0);
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}
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"
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_sections_unfolded = [ "Resource" ]
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[sub_resource type="ShaderMaterial" id=3]
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render_priority = 0
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shader = SubResource( 2 )
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shader_param/PI = null
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shader_param/PI = 3.1415
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[sub_resource type="Gradient" id=4]
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offsets = PoolRealArray( 0, 1 )
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colors = PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 )
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[sub_resource type="GradientTexture" id=5]
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flags = 4
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gradient = SubResource( 4 )
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width = 2
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_sections_unfolded = [ "Resource" ]
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[node name="Scene Root" instance=ExtResource( 1 )]
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script = ExtResource( 2 )
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[node name="Pole" parent="." index="0"]
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editor/display_folded = true
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[node name="Flag" parent="Pole" index="0"]
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transform = Transform( 5, 0, 0, 0, -4.37114e-08, -0.5, 0, 1, -2.18557e-08, 4.02201, 0.453122, 0 )
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_sections_unfolded = [ "Transform" ]
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[node name="Flag.001" parent="Pole" index="1"]
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transform = Transform( 5, 0, 0, 0, -4.37114e-08, -0.5, 0, 1, -2.18557e-08, 5.99137, 0.443566, -0.191931 )
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_sections_unfolded = [ "Transform" ]
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[node name="Lamp" parent="." index="1"]
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visible = false
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[node name="Camera" parent="." index="2"]
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editor/display_folded = true
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visible = false
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[node name="Area" type="Area" parent="." index="3"]
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input_ray_pickable = false
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input_capture_on_drag = false
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space_override = 0
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gravity_point = false
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gravity_distance_scale = 0.0
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gravity_vec = Vector3( 0, -1, 0 )
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gravity = 9.8
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linear_damp = 0.1
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angular_damp = 1.0
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priority = 0.0
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monitoring = true
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monitorable = true
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collision_layer = 1
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collision_mask = 1
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audio_bus_override = false
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audio_bus_name = "Master"
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reverb_bus_enable = false
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reverb_bus_name = "Master"
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reverb_bus_amount = 0.0
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reverb_bus_uniformity = 0.0
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[node name="CollisionShape" type="CollisionShape" parent="Area" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2251, 0 )
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shape = SubResource( 1 )
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disabled = false
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[node name="ShineRays" type="Sprite3D" parent="." index="4"]
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transform = Transform( 250, 0, 0, 0, 500, 0, 0, 0, 1, 0, 0, 0 )
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layers = 1
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material_override = SubResource( 3 )
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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centered = true
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offset = Vector2( 0, 0 )
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flip_h = false
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flip_v = false
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modulate = Color( 1, 1, 1, 1 )
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opacity = 1.0
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pixel_size = 0.01
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axis = 2
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transparent = true
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shaded = false
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double_sided = true
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alpha_cut = 0
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texture = SubResource( 5 )
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vframes = 1
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hframes = 1
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frame = 0
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region_enabled = false
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region_rect = Rect2( 0, 0, 0, 0 )
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_sections_unfolded = [ "Animation", "Flags", "Geometry", "LOD", "Pause", "Region", "Transform", "Visibility" ]
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__meta__ = {
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"_edit_lock_": true
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}
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