dora/models/MeshLibrary.tscn

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[gd_scene load_steps=7 format=2]
[sub_resource type="CubeMesh" id=1]
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 0.0114746, 0.367188, 0.0420437, 1 )
roughness = 0.0
[sub_resource type="BoxShape" id=3]
[sub_resource type="CubeMesh" id=4]
[sub_resource type="Shader" id=5]
code = "shader_type spatial;
void fragment() {
ALBEDO = vec3(1.0, 0.0, 0.0);
}"
[sub_resource type="ShaderMaterial" id=6]
shader = SubResource( 5 )
[node name="Spatial" type="Spatial"]
[node name="MeshSpatial" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.6011, 0, 0 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
[node name="StaticBody" type="StaticBody" parent="MeshSpatial"]
[node name="CollisionShape" type="CollisionShape" parent="MeshSpatial/StaticBody"]
shape = SubResource( 3 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )
fov = 36.7994
[node name="MeshShader" type="MeshInstance" parent="."]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 2.35384, 0, 0 )
mesh = SubResource( 4 )
material/0 = SubResource( 6 )