Update project to Godot 3.1
- Add directional light in Level_01 - Reset default environment
This commit is contained in:
parent
8e83495fd2
commit
1628c1e3b3
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@ -2,100 +2,15 @@
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[sub_resource type="ProceduralSky" id=1]
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[sub_resource type="ProceduralSky" id=1]
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radiance_size = 4
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_curve = 0.25
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sky_curve = 0.25
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sky_energy = 1.0
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ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
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ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
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ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_curve = 0.01
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ground_curve = 0.01
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ground_energy = 1.0
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sun_color = Color( 1, 1, 1, 1 )
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sun_latitude = 35.0
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sun_longitude = 0.0
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sun_angle_min = 1.0
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sun_angle_max = 100.0
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sun_curve = 0.05
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sun_energy = 16.0
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texture_size = 2
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[resource]
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[resource]
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background_mode = 2
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background_mode = 2
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background_sky = SubResource( 1 )
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background_sky = SubResource( 1 )
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background_sky_custom_fov = 0.0
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background_color = Color( 0, 0, 0, 1 )
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background_energy = 1.0
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background_canvas_max_layer = 0
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ambient_light_color = Color( 0, 0, 0, 1 )
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ambient_light_energy = 1.0
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ambient_light_sky_contribution = 1.0
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fog_enabled = false
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fog_color = Color( 0.5, 0.6, 0.7, 1 )
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fog_sun_color = Color( 1, 0.9, 0.7, 1 )
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fog_sun_amount = 0.0
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fog_depth_enabled = true
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fog_depth_begin = 10.0
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fog_depth_curve = 1.0
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fog_transmit_enabled = false
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fog_transmit_curve = 1.0
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fog_height_enabled = false
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fog_height_min = 0.0
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fog_height_max = 100.0
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fog_height_curve = 1.0
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tonemap_mode = 0
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tonemap_exposure = 1.0
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tonemap_white = 1.0
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auto_exposure_enabled = false
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auto_exposure_scale = 0.4
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auto_exposure_min_luma = 0.05
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auto_exposure_max_luma = 8.0
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auto_exposure_speed = 0.5
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ss_reflections_enabled = false
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ss_reflections_max_steps = 64
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ss_reflections_fade_in = 0.15
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ss_reflections_fade_out = 2.0
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ss_reflections_depth_tolerance = 0.2
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ss_reflections_roughness = true
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ssao_enabled = false
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ssao_radius = 1.0
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ssao_intensity = 1.0
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ssao_radius2 = 0.0
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ssao_intensity2 = 1.0
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ssao_bias = 0.01
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ssao_light_affect = 0.0
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ssao_color = Color( 0, 0, 0, 1 )
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ssao_quality = 0
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ssao_blur = 3
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ssao_edge_sharpness = 4.0
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dof_blur_far_enabled = false
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dof_blur_far_distance = 10.0
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dof_blur_far_transition = 5.0
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dof_blur_far_amount = 0.1
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dof_blur_far_quality = 1
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dof_blur_near_enabled = false
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dof_blur_near_distance = 2.0
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dof_blur_near_transition = 1.0
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dof_blur_near_amount = 0.1
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dof_blur_near_quality = 1
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glow_enabled = false
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glow_levels/1 = false
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glow_levels/2 = false
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glow_levels/3 = true
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glow_levels/4 = false
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glow_levels/5 = true
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glow_levels/6 = false
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glow_levels/7 = false
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glow_intensity = 0.8
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glow_strength = 1.0
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glow_bloom = 0.0
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glow_blend_mode = 2
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glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
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glow_bicubic_upscale = false
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adjustment_enabled = false
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adjustment_brightness = 1.0
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adjustment_contrast = 1.0
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adjustment_saturation = 1.0
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@ -6,102 +6,49 @@
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[ext_resource path="res://scenes/Goal.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scenes/Goal.tscn" type="PackedScene" id=4]
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[ext_resource path="res://levels/Level_01_env.tres" type="Environment" id=5]
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[ext_resource path="res://levels/Level_01_env.tres" type="Environment" id=5]
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[node name="Level_01" type="Node" index="0"]
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[node name="Level_01" type="Node"]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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[node name="GridMap" type="GridMap" parent="." index="0"]
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[node name="GridMap" type="GridMap" parent="."]
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mesh_library = ExtResource( 2 )
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theme = ExtResource( 2 )
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cell_size = Vector3( 2, 2, 2 )
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cell_octant_size = 8
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cell_center_x = true
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cell_center_y = true
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cell_center_z = true
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cell_scale = 1.0
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collision_layer = 1
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collision_mask = 1
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data = {
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data = {
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"cells": PoolIntArray( 0, 0, 1441792, 65534, 0, 1441792, 65535, 0, 1441792, 0, 65534, 1441792, 65534, 65534, 1441792, 65535, 65534, 1441792, 0, 65535, 1441792, 65534, 65535, 1441792 )
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"cells": PoolIntArray( 0, 0, 1441792, 65534, 0, 1441792, 65535, 0, 1441792, 0, 65534, 1441792, 65534, 65534, 1441792, 65535, 65534, 1441792, 0, 65535, 1441792, 65534, 65535, 1441792 )
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}
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}
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_sections_unfolded = [ "Cell", "Collision", "Transform", "Visibility" ]
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__meta__ = {
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__meta__ = {
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"_editor_clip_": 0,
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"_editor_clip_": 0,
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"_editor_floor_": Vector3( 0, 1, 0 )
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"_editor_floor_": Vector3( 0, 1, 0 )
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}
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}
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[node name="Camera" type="Camera" parent="." index="1"]
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.939693, 0.34202, 0, -0.34202, 0.939693, 0, 6, 7 )
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transform = Transform( 1, 0, 0, 0, 0.939693, 0.34202, 0, -0.34202, 0.939693, 0, 6, 7 )
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keep_aspect = 1
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cull_mask = 1048575
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environment = null
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h_offset = 0.0
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v_offset = 0.0
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doppler_tracking = 0
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projection = 0
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current = false
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fov = 54.1445
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fov = 54.1445
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size = 1.0
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near = 0.05
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far = 100.0
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_sections_unfolded = [ "Transform" ]
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[node name="Player" parent="." index="2" instance=ExtResource( 3 )]
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[node name="Player" parent="." instance=ExtResource( 3 )]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -2.88637, 2.79728, -2.72332 )
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -2.88637, 2.79728, -2.72332 )
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_sections_unfolded = [ "Transform" ]
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[node name="Goal" parent="." index="3" instance=ExtResource( 4 )]
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[node name="Goal" parent="." instance=ExtResource( 4 )]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.993621, 1.99794, 1.00068 )
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.993621, 1.99794, 1.00068 )
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_sections_unfolded = [ "Transform" ]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="4"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = ExtResource( 5 )
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environment = ExtResource( 5 )
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[node name="Panel" type="Panel" parent="." index="5"]
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[node name="Panel" type="Panel" parent="."]
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visible = false
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visible = false
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 330.0
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margin_left = 330.0
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margin_top = 180.0
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margin_top = 180.0
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margin_right = 720.0
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margin_right = 720.0
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margin_bottom = 400.0
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margin_bottom = 400.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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_sections_unfolded = [ "Visibility" ]
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[node name="Label" type="Label" parent="Panel" index="0"]
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[node name="Label" type="Label" parent="Panel"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 70.0
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margin_left = 70.0
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margin_top = 70.0
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margin_top = 70.0
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margin_right = 310.0
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margin_right = 310.0
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margin_bottom = 150.0
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margin_bottom = 150.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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text = "Congratulations!
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text = "Congratulations!
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You reached the goal!"
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You reached the goal!"
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align = 1
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align = 1
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valign = 1
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valign = 1
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.701566, 0, -0.712605, 0.386011, 0.840578, 0.380031, 0.599, -0.541691, 0.589721, 0, 5.28645, 0 )
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@ -2,101 +2,22 @@
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[sub_resource type="ProceduralSky" id=1]
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[sub_resource type="ProceduralSky" id=1]
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radiance_size = 4
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_curve = 0.25
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sky_curve = 0.25
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sky_energy = 1.0
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ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
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ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
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ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_curve = 0.01
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ground_curve = 0.01
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ground_energy = 1.0
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sun_color = Color( 1, 1, 1, 1 )
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sun_latitude = 35.0
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sun_longitude = 0.0
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sun_angle_min = 1.0
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sun_angle_max = 100.0
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sun_curve = 0.05
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sun_energy = 16.0
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texture_size = 2
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[resource]
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[resource]
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background_mode = 2
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background_mode = 2
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background_sky = SubResource( 1 )
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background_sky = SubResource( 1 )
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background_sky_custom_fov = 0.0
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background_color = Color( 0.661575, 0.876165, 0.886719, 1 )
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background_color = Color( 0.661575, 0.876165, 0.886719, 1 )
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background_energy = 1.0
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background_canvas_max_layer = 0
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ambient_light_color = Color( 0.998749, 1, 0.839844, 1 )
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ambient_light_color = Color( 0.998749, 1, 0.839844, 1 )
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ambient_light_energy = 1.0
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ambient_light_sky_contribution = 0.2
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ambient_light_sky_contribution = 0.2
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fog_enabled = false
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fog_color = Color( 0.5, 0.6, 0.7, 1 )
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fog_sun_color = Color( 1, 0.9, 0.7, 1 )
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fog_sun_amount = 0.0
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fog_depth_enabled = true
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fog_depth_begin = 10.0
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fog_depth_curve = 1.0
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fog_transmit_enabled = false
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fog_transmit_curve = 1.0
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fog_height_enabled = false
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fog_height_min = 0.0
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fog_height_max = 100.0
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fog_height_curve = 1.0
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tonemap_mode = 0
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tonemap_exposure = 1.0
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tonemap_white = 1.0
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auto_exposure_enabled = false
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auto_exposure_scale = 0.4
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auto_exposure_min_luma = 0.05
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auto_exposure_max_luma = 8.0
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auto_exposure_speed = 0.5
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ss_reflections_enabled = false
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ss_reflections_max_steps = 64
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ss_reflections_fade_in = 0.15
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ss_reflections_fade_out = 2.0
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ss_reflections_depth_tolerance = 0.2
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ss_reflections_roughness = true
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ssao_enabled = true
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ssao_enabled = true
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ssao_radius = 1.0
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adjustment_enabled = true
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ssao_intensity = 1.0
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adjustment_brightness = 1.1
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ssao_radius2 = 0.0
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adjustment_contrast = 1.1
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ssao_intensity2 = 1.0
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ssao_bias = 0.01
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ssao_light_affect = 0.0
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ssao_color = Color( 0, 0, 0, 1 )
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ssao_quality = 0
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ssao_blur = 3
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ssao_edge_sharpness = 4.0
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dof_blur_far_enabled = false
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dof_blur_far_distance = 10.0
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dof_blur_far_transition = 5.0
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dof_blur_far_amount = 0.1
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dof_blur_far_quality = 1
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dof_blur_near_enabled = false
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dof_blur_near_distance = 2.0
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dof_blur_near_transition = 1.0
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dof_blur_near_amount = 0.1
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dof_blur_near_quality = 1
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glow_enabled = false
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glow_levels/1 = false
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glow_levels/2 = false
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glow_levels/3 = true
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glow_levels/4 = false
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glow_levels/5 = true
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glow_levels/6 = false
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glow_levels/7 = false
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glow_intensity = 0.8
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glow_strength = 1.0
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glow_bloom = 0.0
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glow_blend_mode = 2
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glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
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glow_bicubic_upscale = false
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adjustment_enabled = false
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adjustment_brightness = 1.0
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adjustment_contrast = 1.0
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adjustment_saturation = 1.0
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_sections_unfolded = [ "Ambient Light", "Background", "Glow" ]
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@ -2,75 +2,19 @@
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||||||
[sub_resource type="CubeMesh" id=1]
|
[sub_resource type="CubeMesh" id=1]
|
||||||
|
|
||||||
size = Vector3( 2, 2, 2 )
|
|
||||||
subdivide_width = 0
|
|
||||||
subdivide_height = 0
|
|
||||||
subdivide_depth = 0
|
|
||||||
|
|
||||||
[sub_resource type="SpatialMaterial" id=2]
|
[sub_resource type="SpatialMaterial" id=2]
|
||||||
|
|
||||||
render_priority = 0
|
|
||||||
flags_transparent = false
|
|
||||||
flags_unshaded = false
|
|
||||||
flags_vertex_lighting = false
|
|
||||||
flags_no_depth_test = false
|
|
||||||
flags_use_point_size = false
|
|
||||||
flags_world_triplanar = false
|
|
||||||
flags_fixed_size = false
|
|
||||||
flags_albedo_tex_force_srgb = false
|
|
||||||
vertex_color_use_as_albedo = false
|
|
||||||
vertex_color_is_srgb = false
|
|
||||||
params_diffuse_mode = 0
|
|
||||||
params_specular_mode = 0
|
|
||||||
params_blend_mode = 0
|
|
||||||
params_cull_mode = 0
|
|
||||||
params_depth_draw_mode = 0
|
|
||||||
params_line_width = 1.0
|
|
||||||
params_point_size = 1.0
|
|
||||||
params_billboard_mode = 0
|
|
||||||
params_grow = false
|
|
||||||
params_use_alpha_scissor = false
|
|
||||||
albedo_color = Color( 0.0114746, 0.367188, 0.0420437, 1 )
|
albedo_color = Color( 0.0114746, 0.367188, 0.0420437, 1 )
|
||||||
metallic = 0.0
|
|
||||||
metallic_specular = 0.5
|
|
||||||
metallic_texture_channel = 0
|
|
||||||
roughness = 0.0
|
roughness = 0.0
|
||||||
roughness_texture_channel = 0
|
|
||||||
emission_enabled = false
|
|
||||||
normal_enabled = false
|
|
||||||
rim_enabled = false
|
|
||||||
clearcoat_enabled = false
|
|
||||||
anisotropy_enabled = false
|
|
||||||
ao_enabled = false
|
|
||||||
depth_enabled = false
|
|
||||||
subsurf_scatter_enabled = false
|
|
||||||
transmission_enabled = false
|
|
||||||
refraction_enabled = false
|
|
||||||
detail_enabled = false
|
|
||||||
uv1_scale = Vector3( 1, 1, 1 )
|
|
||||||
uv1_offset = Vector3( 0, 0, 0 )
|
|
||||||
uv1_triplanar = false
|
|
||||||
uv1_triplanar_sharpness = 1.0
|
|
||||||
uv2_scale = Vector3( 1, 1, 1 )
|
|
||||||
uv2_offset = Vector3( 0, 0, 0 )
|
|
||||||
uv2_triplanar = false
|
|
||||||
uv2_triplanar_sharpness = 1.0
|
|
||||||
proximity_fade_enable = false
|
|
||||||
distance_fade_enable = false
|
|
||||||
_sections_unfolded = [ "Albedo" ]
|
|
||||||
|
|
||||||
[sub_resource type="BoxShape" id=6]
|
[sub_resource type="BoxShape" id=3]
|
||||||
|
|
||||||
extents = Vector3( 1, 1, 1 )
|
|
||||||
|
|
||||||
[sub_resource type="CubeMesh" id=3]
|
[sub_resource type="CubeMesh" id=4]
|
||||||
|
|
||||||
size = Vector3( 2, 2, 2 )
|
|
||||||
subdivide_width = 0
|
|
||||||
subdivide_height = 0
|
|
||||||
subdivide_depth = 0
|
|
||||||
|
|
||||||
[sub_resource type="Shader" id=4]
|
[sub_resource type="Shader" id=5]
|
||||||
|
|
||||||
code = "shader_type spatial;
|
code = "shader_type spatial;
|
||||||
|
|
||||||
|
@ -78,79 +22,28 @@ void fragment() {
|
||||||
ALBEDO = vec3(1.0, 0.0, 0.0);
|
ALBEDO = vec3(1.0, 0.0, 0.0);
|
||||||
}"
|
}"
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id=5]
|
[sub_resource type="ShaderMaterial" id=6]
|
||||||
|
|
||||||
render_priority = 0
|
shader = SubResource( 5 )
|
||||||
shader = SubResource( 4 )
|
|
||||||
|
|
||||||
[node name="Spatial" type="Spatial" index="0"]
|
[node name="Spatial" type="Spatial"]
|
||||||
|
|
||||||
[node name="MeshSpatial" type="MeshInstance" parent="." index="0"]
|
|
||||||
|
|
||||||
|
[node name="MeshSpatial" type="MeshInstance" parent="."]
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.6011, 0, 0 )
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.6011, 0, 0 )
|
||||||
layers = 1
|
|
||||||
material_override = null
|
|
||||||
cast_shadow = 1
|
|
||||||
extra_cull_margin = 0.0
|
|
||||||
use_in_baked_light = false
|
|
||||||
lod_min_distance = 0.0
|
|
||||||
lod_min_hysteresis = 0.0
|
|
||||||
lod_max_distance = 0.0
|
|
||||||
lod_max_hysteresis = 0.0
|
|
||||||
mesh = SubResource( 1 )
|
mesh = SubResource( 1 )
|
||||||
skeleton = NodePath("..")
|
|
||||||
material/0 = SubResource( 2 )
|
material/0 = SubResource( 2 )
|
||||||
_sections_unfolded = [ "material" ]
|
|
||||||
|
|
||||||
[node name="StaticBody" type="StaticBody" parent="MeshSpatial" index="0"]
|
[node name="StaticBody" type="StaticBody" parent="MeshSpatial"]
|
||||||
|
|
||||||
input_ray_pickable = true
|
[node name="CollisionShape" type="CollisionShape" parent="MeshSpatial/StaticBody"]
|
||||||
input_capture_on_drag = false
|
shape = SubResource( 3 )
|
||||||
collision_layer = 1
|
|
||||||
collision_mask = 1
|
|
||||||
friction = 1.0
|
|
||||||
bounce = 0.0
|
|
||||||
constant_linear_velocity = Vector3( 0, 0, 0 )
|
|
||||||
constant_angular_velocity = Vector3( 0, 0, 0 )
|
|
||||||
_sections_unfolded = [ "Collision" ]
|
|
||||||
|
|
||||||
[node name="CollisionShape" type="CollisionShape" parent="MeshSpatial/StaticBody" index="0"]
|
|
||||||
|
|
||||||
shape = SubResource( 6 )
|
|
||||||
disabled = false
|
|
||||||
|
|
||||||
[node name="Camera" type="Camera" parent="." index="1"]
|
|
||||||
|
|
||||||
|
[node name="Camera" type="Camera" parent="."]
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )
|
||||||
keep_aspect = 1
|
|
||||||
cull_mask = 1048575
|
|
||||||
environment = null
|
|
||||||
h_offset = 0.0
|
|
||||||
v_offset = 0.0
|
|
||||||
doppler_tracking = 0
|
|
||||||
projection = 0
|
|
||||||
current = false
|
|
||||||
fov = 36.7994
|
fov = 36.7994
|
||||||
size = 1.0
|
|
||||||
near = 0.05
|
|
||||||
far = 100.0
|
|
||||||
_sections_unfolded = [ "Transform" ]
|
|
||||||
|
|
||||||
[node name="MeshShader" type="MeshInstance" parent="." index="2"]
|
|
||||||
|
|
||||||
|
[node name="MeshShader" type="MeshInstance" parent="."]
|
||||||
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 2.35384, 0, 0 )
|
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 2.35384, 0, 0 )
|
||||||
layers = 1
|
mesh = SubResource( 4 )
|
||||||
material_override = null
|
material/0 = SubResource( 6 )
|
||||||
cast_shadow = 1
|
|
||||||
extra_cull_margin = 0.0
|
|
||||||
use_in_baked_light = false
|
|
||||||
lod_min_distance = 0.0
|
|
||||||
lod_min_hysteresis = 0.0
|
|
||||||
lod_max_distance = 0.0
|
|
||||||
lod_max_hysteresis = 0.0
|
|
||||||
mesh = SubResource( 3 )
|
|
||||||
skeleton = NodePath("..")
|
|
||||||
material/0 = SubResource( 5 )
|
|
||||||
_sections_unfolded = [ "Transform", "material" ]
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -6,7 +6,12 @@
|
||||||
; [section] ; section goes between []
|
; [section] ; section goes between []
|
||||||
; param=value ; assign values to parameters
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
config_version=3
|
config_version=4
|
||||||
|
|
||||||
|
_global_script_classes=[ ]
|
||||||
|
_global_script_class_icons={
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
[application]
|
[application]
|
||||||
|
|
||||||
|
@ -1070,4 +1075,4 @@ scene={
|
||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
environment/default_environment="res://levels/Level_01_env.tres"
|
environment/default_environment="res://default_env.tres"
|
||||||
|
|
|
@ -49,115 +49,50 @@ void fragment() {
|
||||||
0.0, 1.0);
|
0.0, 1.0);
|
||||||
}
|
}
|
||||||
"
|
"
|
||||||
_sections_unfolded = [ "Resource" ]
|
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id=3]
|
[sub_resource type="ShaderMaterial" id=3]
|
||||||
|
|
||||||
render_priority = 0
|
|
||||||
shader = SubResource( 2 )
|
shader = SubResource( 2 )
|
||||||
shader_param/PI = null
|
shader_param/PI = 3.1415
|
||||||
|
|
||||||
[sub_resource type="Gradient" id=4]
|
[sub_resource type="Gradient" id=4]
|
||||||
|
|
||||||
offsets = PoolRealArray( 0, 1 )
|
|
||||||
colors = PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 )
|
|
||||||
|
|
||||||
[sub_resource type="GradientTexture" id=5]
|
[sub_resource type="GradientTexture" id=5]
|
||||||
|
|
||||||
flags = 4
|
|
||||||
gradient = SubResource( 4 )
|
gradient = SubResource( 4 )
|
||||||
width = 2
|
width = 2
|
||||||
_sections_unfolded = [ "Resource" ]
|
|
||||||
|
|
||||||
[node name="Scene Root" instance=ExtResource( 1 )]
|
[node name="Scene Root" instance=ExtResource( 1 )]
|
||||||
|
|
||||||
script = ExtResource( 2 )
|
script = ExtResource( 2 )
|
||||||
|
|
||||||
[node name="Pole" parent="." index="0"]
|
[node name="Pole" parent="." index="0"]
|
||||||
|
|
||||||
editor/display_folded = true
|
editor/display_folded = true
|
||||||
|
|
||||||
[node name="Flag" parent="Pole" index="0"]
|
[node name="Flag" parent="Pole" index="0"]
|
||||||
|
|
||||||
transform = Transform( 5, 0, 0, 0, -4.37114e-08, -0.5, 0, 1, -2.18557e-08, 4.02201, 0.453122, 0 )
|
transform = Transform( 5, 0, 0, 0, -4.37114e-08, -0.5, 0, 1, -2.18557e-08, 4.02201, 0.453122, 0 )
|
||||||
_sections_unfolded = [ "Transform" ]
|
|
||||||
|
|
||||||
[node name="Flag.001" parent="Pole" index="1"]
|
[node name="Flag.001" parent="Pole" index="1"]
|
||||||
|
|
||||||
transform = Transform( 5, 0, 0, 0, -4.37114e-08, -0.5, 0, 1, -2.18557e-08, 5.99137, 0.443566, -0.191931 )
|
transform = Transform( 5, 0, 0, 0, -4.37114e-08, -0.5, 0, 1, -2.18557e-08, 5.99137, 0.443566, -0.191931 )
|
||||||
_sections_unfolded = [ "Transform" ]
|
|
||||||
|
|
||||||
[node name="Lamp" parent="." index="1"]
|
[node name="Lamp" parent="." index="1"]
|
||||||
|
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Camera" parent="." index="2"]
|
[node name="Camera" parent="." index="2"]
|
||||||
|
|
||||||
editor/display_folded = true
|
editor/display_folded = true
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Area" type="Area" parent="." index="3"]
|
[node name="Area" type="Area" parent="." index="3"]
|
||||||
|
|
||||||
input_ray_pickable = false
|
|
||||||
input_capture_on_drag = false
|
|
||||||
space_override = 0
|
|
||||||
gravity_point = false
|
|
||||||
gravity_distance_scale = 0.0
|
|
||||||
gravity_vec = Vector3( 0, -1, 0 )
|
|
||||||
gravity = 9.8
|
|
||||||
linear_damp = 0.1
|
|
||||||
angular_damp = 1.0
|
|
||||||
priority = 0.0
|
|
||||||
monitoring = true
|
|
||||||
monitorable = true
|
|
||||||
collision_layer = 1
|
|
||||||
collision_mask = 1
|
|
||||||
audio_bus_override = false
|
|
||||||
audio_bus_name = "Master"
|
|
||||||
reverb_bus_enable = false
|
|
||||||
reverb_bus_name = "Master"
|
|
||||||
reverb_bus_amount = 0.0
|
|
||||||
reverb_bus_uniformity = 0.0
|
|
||||||
|
|
||||||
[node name="CollisionShape" type="CollisionShape" parent="Area" index="0"]
|
[node name="CollisionShape" type="CollisionShape" parent="Area" index="0"]
|
||||||
|
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2251, 0 )
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2251, 0 )
|
||||||
shape = SubResource( 1 )
|
shape = SubResource( 1 )
|
||||||
disabled = false
|
|
||||||
|
|
||||||
[node name="ShineRays" type="Sprite3D" parent="." index="4"]
|
[node name="ShineRays" type="Sprite3D" parent="." index="4"]
|
||||||
|
|
||||||
transform = Transform( 250, 0, 0, 0, 500, 0, 0, 0, 1, 0, 0, 0 )
|
transform = Transform( 250, 0, 0, 0, 500, 0, 0, 0, 1, 0, 0, 0 )
|
||||||
layers = 1
|
|
||||||
material_override = SubResource( 3 )
|
material_override = SubResource( 3 )
|
||||||
cast_shadow = 1
|
|
||||||
extra_cull_margin = 0.0
|
|
||||||
use_in_baked_light = false
|
|
||||||
lod_min_distance = 0.0
|
|
||||||
lod_min_hysteresis = 0.0
|
|
||||||
lod_max_distance = 0.0
|
|
||||||
lod_max_hysteresis = 0.0
|
|
||||||
centered = true
|
|
||||||
offset = Vector2( 0, 0 )
|
|
||||||
flip_h = false
|
|
||||||
flip_v = false
|
|
||||||
modulate = Color( 1, 1, 1, 1 )
|
|
||||||
opacity = 1.0
|
|
||||||
pixel_size = 0.01
|
|
||||||
axis = 2
|
|
||||||
transparent = true
|
|
||||||
shaded = false
|
|
||||||
double_sided = true
|
|
||||||
alpha_cut = 0
|
|
||||||
texture = SubResource( 5 )
|
texture = SubResource( 5 )
|
||||||
vframes = 1
|
|
||||||
hframes = 1
|
|
||||||
frame = 0
|
|
||||||
region_enabled = false
|
|
||||||
region_rect = Rect2( 0, 0, 0, 0 )
|
|
||||||
_sections_unfolded = [ "Animation", "Flags", "Geometry", "LOD", "Pause", "Region", "Transform", "Visibility" ]
|
|
||||||
__meta__ = {
|
__meta__ = {
|
||||||
"_edit_lock_": true
|
"_edit_lock_": true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue